: while it was good, the music failed to really strike any
: chords with me. it relied too heavily on drums and
: cymbals to make points in almost (if not) every track.
: there were few sub- or countermelodies to speak of.
: they were just too "big".
Hopefully it'll sound better when overlaid with narration, in the context of the game rather than separate from it.
: p.s. in the new m3 shots, notice how damn long that arrow
: is that's being shot in the top left of image 28 and
: in the archer's quiver in the middle? egads! compared
: to the bows they're shooting from, those things are
: just excessive! it'd be near impossible to draw those
: bows so far back that you'd risk overdrawing even if
: they were half a foot shorter unless the bows are
: hopelessly flexible or the strings uselessly
: stretchy... (they're already quite bent for wooden
: bows, when undrawn - if they bent much further, they'd
: be broken)
Spoken like someone who knows his bows and arrows :p
I suggest the following possibilities:-
1. The arrow was really close to the camera, hence appeared bigger than it actually was.
2. The archer's quivers are half-filled with stuff, like spare shirts (to replace the bloodied ones between levels) and the half-eaten remains of a sandwich. Also, those could well be golf clubs in the quivers, not arrows.
3. The bows are not wood, but made of the latest graphite compound.
4. The arrows aren't fired at full draw.
: p.p.s. i can't wait until those thrall swing their axes
: and their (the axes') heads fall off. :P
Me neither. Also, once you lifted an axe like that back past the vertical the head would swing around for sure ;) Unless of course they too are constructed from the latest graphite composite...
cheers
Iron