Here's why: 1) Andir's mother
: told stories of beasts that would feed on young boys.
: Just story to frighten children away from the forest?
: I think not. She might have been referring to the
: Bre'Unor. They do command wolves, do they not? And the
: Bre'Unor look enough like beasts with the bones that
: they wear as armor. They might like Andir's head as a
: volleyball.
This makes sense, but as Sili points out, the beginning does point out that these are just stories. I'd say they just didn't want their kid playing in caves and forests. Hell, most parents still don't like there kids playing in forests and caves.
: 2) When Andir enters the forest, it is said that the
: thick branches don't allow him to see the sun, and
: that only a little light comes through. In GURPS (yes,
: I know) it says that the forest makes a canopy and
: that travellers there claim that they can never see
: the sun.
I'm sure you've been in a forest before, a lot of them have trees which block sunlight, without having to be enormous.
: 3) A lot of caves. The Ermine banks against the
: Cloudspine. And anyone that lives near a mountain
: range will tell you that the mountains don't just
: abruptly stop. There are hills that stretch forth,
: sometimes for miles. There may be some hills that
: stretch into the Ermine where there can be caves.
The northmost section of the Ermine backs against the Cloudspine, with the rest falling a fair chunk short of it. Sure, there are hills, but unless Andir ran from Avon's Grove, halfway across the Ermine to get to some caves, this doesn't work.
: 4) During the first Great War, Phelot killed the people
: and turned them into thrall. But it doesn't say
: anything about the town being destroyed. The Prologue
: text states that some of the people in the village
: were veterans of the Great War. It's most likely that
: these men were out to war when Phelot arrived, and
: after the war, returned to their homes to an empty
: village, and might live there still.
The village is absent on the map, but so is Comfort and Crow's Bridge, so this may be just because they bear no relevance on the Myth 2 story. I doubt that people would've moved back into Avon's Grove after the war. Whilst people do continue to live in locations after massacres now, you've got to remember that the commoners in the Mythworld would be fairly superstitious. I know I'd be superstitious if I were living in a world where Thrall rose from the ground and ancient sorcerers hurled spells at each other.
: 5) The people in the village speak of the war as if it
: ended sixty days ago instead of sixty years and in
: hushed tones. If I lived in a village that had the
: residents all slaughtered and turned to thrall, I
: would either move, or have some kind of quiet respect
: for what happened there. Think of New York City. The
: tragedy happened over a month ago, but if you're
: living there, you might feel as if it happened just
: the other day.
How do the villagers 'speak about it as if it were 60 days ago'? A lot of these veterans would remember it quite clearly, but the general populace would probably only know what they've been told by the veterans. We can safely assume that Phelot didn't leave many (if any) survivors in Avon's Grove, and that the current inhabitants are probably from all over the Province, and anyone old enough to remember the Great War would probably have vivid recollections.
: 6) The 'something nameless for a thousand years' that
: stood behind Soulblighter was most likely (Yes, I know
: we're still debating) a Myrkridia. Where do we first
: see the Myrkridia in Myth II? Madrigal. Not too far
: from Avon's Grove, and just a short march north to the
: Scamander River which would take you right into the
: city.
Good point.
: 7) Avon's Grove is the only village on the map that is
: close to the Ermine. I do accept the fact however,
: that there may be smaller villages not on the map. But
: Avon's grove can't be that big either, but from the
: text I feel that there are a decent number of people
: in town, enough to populate a village big enough to be
: on the map.
I'd probably just assume it's another village nearer to the Cloudspine. Avon's Grove isn't mentioned at all in Myth 2, and from what we know of Shades, I'd say they're still scrubbing blood from the crumbling buildings.
: Zandervix
LR