: Exactly. Its meaning, as closely as can be defined, means
: the reversal of life: death.
We're not defining "undeath" and "unlife" in Our English terms! People in Myth didn't have Latin as we know it... they're just names.
: Ah, but technicality obviously rules over all. It's
: hardly my interpretation, but a statement of verbal
: fact.
: Lol, no it's not. Despite that, it's not even IN MYTH.
: Myth is hardly an RPG or some other stupid mythology.
: Lol! Vampires have never, ever, been called
: "unliving" by any official source. You and
: Welly claim to have invented the word
: "unliving" anyway, based on the Watcher
: looking for the Dream of Unlife. The Watcher looking
: for the Dream of Unlife has NOTHING to do with him
: creating undead creatures using the Dream. Undead have
: been known how to be made by necromancers for
: millenia, so this Dream is most likely not used for
: it. Further,
: Vampires have been called undead, of undeath, and so
: forth. According to you, then, "undead"
: would pertain to the "non-dead" beings and
: "unalive" to the Thrall and
: "simpler" undead.
According to me, check the TFL Wight flavor text! Look, "unlife" is there... Unlife. It is an in-game term, similar to undeath in that memory can still be present. I never invented the term, Myth did.
: "Twice Born", of two lives, and the very fact
: that, once natural life ends, it dies. It may be
: immediately replaced by an artificial life. This is
: the case for all undead creatures, all of which could
: be healed to a "death" in TFL; an achilles
: heal of which the higher-magic ability undead seem to
: have counteracted by m2.
He was "born" again when his life was preserved, in my opinion. There is no hard evidence saying he died... I say his natural life was altered, not stopped, because there is nothing concrete to the contrary.
: Why is it one undead creature has thought and another
: none? It's already been described to us that it's a
: spell or affectation of a spell which allows
: consciousness or not. All undead beings had their
: natural lives end. Some have control over themselves,
: like Fallen Lords. Others have had some amount of
: consciousness be retained for tactical or strategic
: purposes, such as with Myrmidons or Shades. Finally,
: some need no thought at all, and the retaining of mind
: in these creatures is either pointless and a waste of
: energy or impossible, like Thrall, Ghasts, Wights, and
: Soulless.
: And a creature doesn't need sentience to feel pain.
The "dark magics" in the manual can feel pain, as in thrall.
: Myrmidons died when their natural lives ended, which
: coinsided with their new, artificial lives. This is
: just one way of looking at the situation, which can
: hardly be disproved.
Their natural lives never ended, but were extended, altered.
: How sentient are they? They might not be any more in
: capacity than a rabid racoon.
: In fact, this is all we know of Myrmidons: 1. They
: betrayed the Light to join Balor and became known as
: the Kithless, originally akin to the Berserk tribes of
: the North.
: 2. They were quite vain and wore body paint, making
: themselves impressive before battle.
: 3. They yet walk the earth three hundred years later as
: undead.
: Well, they sound pretty undead to me. They don't need any
: description of having sentience at all, but they can
: have some sort of thinking capacity, if it must be so.
: We don't know for sure. I think it is an Asylum
: invention to think of Myrmidons as having obvious
: thought
or that of GURPS, more likely.
: Lol! Turquine wasn't. They're just long-dead sorcerers.
: Avatara are sorcerers, so they might qualify to become
: Shades (MIGHT the key word there). We know of Mazzarin
: the Shade, so he might be the undead form of Mazzarin.
Some Shades were not avatars, just archmages, right.
: Right.
:
you are serious? We see other Avatara in TFL, in the
: intro at least, and they don't bear any resemblance to
: Alric, and certainly not that head we see flying by,
: the spitting image of Alric. It looks just like the
: pregame art and all other art for Alric, including the
: intro. It's obviously originally meant to be Alric.
: Besides, that's just one example of a lost plot arc,
: including Mazzarin, potentially.
It was Alric's head, but he's alive in Myth II. And he wasn't at the Devoid, so it was an easter egg, or a ditched plot arc
: You base this off ingame? It's the same head as we see in
: the intro and pregame art.
: I'm not the only one who dislikes it. I'm also informing
: you that it is a confusing and wrongly-suggestive term
: which will only cause problems. We have enought of
: those here.
I'm not sure of anyone else who has a problem with "unlife" especially when it is mentioned in TFL.
: I already proved why it's a faulty term. Why can't we
: pick a better one?
: Good for D&D. They also have Dragons in D&D too, not to
: mention Elves. There are no Fallen Lords in D&D, no
: Alric, Muirthemne, or Avatara, or Berserks, Myrgard,
: Stoneheim, Madrigal, Barrier, Province, or thousand
: other things. You see, there are many differences
: between the two stories. Let's not confuse them,
: seeing as they have little in the way of similarity.
: "Un" is an English prefix meaning
: "reversal," as to undo a mistake or look
: at an unmade bed.
: "Undeath" means reversal of death . The
: reversal of death is to animate a thing that died,
: however long its period of death was (which can even
: be considered to coinside with undeath).
: "Unlife" means "reversal of life."
: The reversal of life is death, non-existance. Shades
: surely exist, however, and are clearly more than dead.
: This is why your term is faulty.
Not "our" term, Myth's term. It is used in-game.
: And I originally meant no disrespect in all of this. It
: was only by your fool-hardy defense of an illogical
: term which brought this argument up.
We know, this is what the Asylum is for :)
-Welly