: this is a very good arguement. but I have to point this
: out: when bungie wrote Myth, they made a list of
: things not to include in the game, like cliches,
: "coming of age heroes", etc. Also in this
: list was obvious story arc references to anything in
: literature, because they wanted to be Original. and
: they were original, the only thing taken from
: literature are some names, not whole story arcs. which
: leads me to believe that thought your comparison does
: make much sense, it isn't likely to be true.
: I think, for myth, it's : "Super-powerful evil
: dude's greatest quest is to gain control of an
: underwater artifact conferring a new kind of life, and
: he succeeds completely, resulting in the creation of
: armies and the eventual fall of Mazzarin, the greatest
: Light hero of the past.
Bungie made a list? I've never heard that. What's your source.
No "coming of age heroes?" What about Mauriac? Or Alric himself, for that matter?
Myth is piled high with cliches and historical allusions. A man dragged by horses before Ilium; ten thousand Black Company and Tolkien references; the Drowned Kingdom. Marathon's story may be different for difference's sake; I don't think Myth's is.
: WOw! what you said above has lead to me a whole new line
: of thought (revelation i was talking about in title):
: a difference between UnDead and UnLife!
: I believe that the only way one can make anything with
: the above two is with the dream of unlife.
: First, Bahl'al finally discovers it. He quickly figures
: out how to use it to animate corpses into literal
: puppet armies. then Balor comes along and binds him,
: learns the dream, and shares it with some OR all of
: the other Fallen.
: (In no particular order) Shiver discovers how to make
: UnLife with the dream of unlife, and not just Undead
: puppets. So she uses it to give a kind of life back to
: the Ghasts, which then become Wights, which explains
: perfectly why they feel pain. Then soulblighter takes
: Still Living dark human minions and removes their soul
: using the very same unlife dream, and experiments with
: souls removal until he gets it right.
: Balor takes the dream of unlife and uses it on the
: corpses of some still living warriors, the Myrmidons,
: who feel and think just like wights do, but More,
: because they didn't really die, just had the dream
: casted into them when they still were alive.
Even Thrall have some basic emotions hinted at, though...they're said to seem "frozen with horror" at a Berserk attack; they can be forced to move faster with a "Blistering Wind" cast by Bahl'al; they grunt in apparent discomfort when hit. So there's no reason to separate existing undead into "thinking" and "unthinking"; it's just that the fresher varieties (right up to Myrmidons and Shades, who go straight from life to undeath) retain more of their living minds.
Besides, if Unlife and Undeath really are different things--and I think they are--then that argues against a spell called the Dream of Unlife being used to create Undead too. That would be the province of a spell/Dream of Undeath.
: they may have been unable at first, but soon learned
: anyway because Balor passed the secrets around like
: fruitcakes! why wouldnt he; the more Fallen who know
: all the secrets, the bigger the armies and more
: chances of Dark succeeding.
But Balor didn't pass the secrets around. No one's created Myrmidons since--and no one, so far as we know, created Myrmidons/Forsaken before Balor but after Moagim.
And even if the various Fallen did *want* to swap secrets, that only provides more evidence that the various spells are fundamentally different. Because apparently they weren't successful at swapping much of the time.
--SiliconDream