: 1 I don't think there are 76 name in Fear for Herons.
I think that just means the makers ran out of ideas. :-) To my knowledge there aren't any more Jman names in TFL than in Myth II--if you could determine the number of units from the number of names, that would mean that no Jman ever died between the start of TFL and the start of Myth II.
: ITS GAMEPLAY FOR CRYING OUT LOUD
: MYTH IS A GAME NOT A FILM OR A BOOK IT IS A GAME AND YOU
: CAN'T HAVE 1 UNIT AND DEC TAKING ON THE SUMMONER CAN
: WE. AND WE CAN'T HAVE UNITS DYING FROM ONE ARROW
: RUNNING OUT, OR DWARVES RUNNING OUT OF CONCOCTIONS. OR
: ALRIC ABLE TO DESTROY ENTIRE ArMiES IN A SINGLE BLOW.
: OR THOUSANDS OF UNITS ON SCREEN.
: IT IS A GAME.
Sure, it's gameplay. But that doesn't mean one can't be interested in the explanations storywise. I mean, the entire plot of Myth is basically there for gameplay reasons. Why are there undead monsters running around attacking people? Because killing them makes for a more fun game than just wandering around growing crops and stuff. (Harvest Moon players are entitled to disagree. :-)
But yes, there's no really solid story explanation for onscreen unit death. Which is why I don't think in-level casualty counts can contribute much to story analysis.
--SiliconDream