: that's because the variable declared by the program for
: the number of kills is only 8 bits (giving a range of
: -128 to 127, and yes it is possible to give units
: negative kills). if the number were allowed to spill
: above 127 in game it would flip to -128, which would
: be very nasty for the player.
Hmm. I wonder why they didn't make it an unsigned byte, hence allowing up to 255 kills? There's a lot of inbuilt limits in Myth that seem related to data-size (32 units in a group, scripting-wise for instance) that seem to use unusual numbers of bits. I'm sure they had their reasons...
cheers,
-Iron