Forums Loading, stand by... HOME

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

Re: Idea

Posted By: Ares (host-216-77-200-159.btr.bellsouth.net)
Date: 11/16/1999 at 8:27 a.m.

In Response To: Idea (Drunken Ghol)

Thing is, there's no animation for the dwarf striking something with a hammer, and editing an existing collection to add a new sequence is even harder than creating a whole new unit. The hammer could of course be thrown, which would look awesome if we give it some lightning-detonation effects. "Hammer of the Gods" or something, ya know.

I also had an idea for each artifact. When you take the artifact, the ghost of the hero you take it from *very* briefly fades into and out of the map in the chamber, like he's watching over you or something - easy to miss, a sorta easter egg thing that adds ambience.

I am thinking of the marathon-symbol designed level, where you start at the "top" of the symbol, and can make your way either right or left. There's the inner sanctum in the middle with the hall going down, this hall cuts the outer sanctum ring like the Marathon synmbol's outer ring is cut. Starting at the top, you can go either way to get to the bottom area, and there are two teleporter rings. If you go left to get to the inner sanctum, when you get teleported out by Ceiscoran , you emerge to the right of the hall, etc. so you must make your way around the whole circle.

-Ares

Messages In This Thread

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

For your own future enjoyment, please report any major forum abusers or cgi errors so we can remedy the problem. If you have any questions email us.

The Asylum

The Asylum is maintained by Myth Admin with WebBBS 5.12.