: Ooh, problem here (which I'm sorry I didn't catch a LONG
: time ago, as I should have). The Avatara flavor text
: says that Mazzarin was the most powerfull of the
: Avatara of the Four Ages and his death the most
: salient victory of the Fallen in the Wind Age.
: The Wind Age. Mazzarin died at least 500 years before
: TFL. Kinda throw a monkey wrench in there.
Myth story is contradictory here. Sinis alludes to Alric having personally witnessed Mazzarin's battle with him. Alric aint 500 years old.
:ok then but only a Hero in TFL?
: (I know you call them different things because they're
: different unit types, but you don't have to do that,
: do you? And you could make Trahern a Legend now, since
: he was already a Hero).
He's an old man in TFL ;)
: You didn't have to beat A Long Awaited Party in TFL, but
: it was still presumed that you did (and also presumed
: that Balin survived to spawn Jari with Uni).
Good, good. Might use Iri tho.
: Connacht imprisoned the Trow beneath Rhi'Anon. Why would
: there be Trow beneath Muirthemne?
Ah, there was going to be a referance to that in level2 journal text for CoD. Something about some of the "statues" having been brought back to the royal museum of Muirthemne from the North, smashed by believers in the prophecy of the return of the Trow and some secreted in the catacombs. All completely made up and unsupported of course.
: What artifact weapons do you have designed so far? I
: would suggest some weapons we've already seen, like
: the bows of Stoning and Furious Incandescance, and
: then others we haven't, say a long-range sword (swing
: it and a ghostly image of the blade flies forward,
: spinning, until it hits something), a magic explosive
: sword (the Berserk two-handed strike down makes an
: explosion at the Zerk's feet which damages things
: around it, using a Warlock Fireball detonation
: effect), a sword of paralysis, and some kind of magic
: grenade, maybe have Fetch secondary-lightning come off
: of it when it detonates.
Thanks, still planning artifacts.
: Eh, I don't think this is very Light-like. Ghosts, sure,
: but not undead, as that requires the Dream of Unlife,
: which is dark magic.
I meant the thrall rise up to fight the player. Is that OK?
: Other obvious traps would be lightning towers or
: lightning barriers (sideways lightning in a continuous
: stream shooting from wall to wall), and a cool type of
: barrier I came up with to use SiliconDream's
: "magic shield" technique.
: The magic shield creates a kind of wind effect around the
: unit, which deflects all projectiles. Now, have a
: waterfall-like curtain of projectiles (I would use
: those from Shiver's melee attack). Then, a unit must
: grab a magic shield artifacts from somewhere and stand
: in the magic waterfall. This would deflect all the
: projectiles in the waterfall in a certain radius
: around the unit, providing ample space for other units
: to pass through the "hole" created in the
: waterfall-barrier. Sound cool?
*Very* cool. Might be difficult to pull off though.
: VERY cool! What are you going to use for Ceiscoran? Balor
: or Alric sprites or something? Or has whoshisname the
: sprite maker returned already?
M2 Alric ghostly sprites, I think.
: Question: How do you kill a ghost? Answer: you don't,
: really. You can dissipate it's corporeal image, but
: the ghost should still be alive. So how about when a
: ghost-unit is killed, it regenererates amidst your
: troops after a little bit?
That's why thre's so many damn krid ghosts I guess ;)
I'll se if it can be done - there would have to be a limit tho on the number of times they regenerate. Easy enough to do. On success of testing for a units absence, activate a 3-minute delayed MOMA that moves an invisible marker to Truan and activate a CTRL to have the ghost fuse into the level at that place.
-Ares