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Re: CoD: Shadows of the Sword Age

Posted By: Forrest (cache1.avtel.net)
Date: 11/15/1999 at 4:13 p.m.

In Response To: CoD: Shadows of the Sword Age (Ares)

: In the fifth year of the War, Tyr was leveled by the
: combined armies of The Watcher and The Deciever, and
: Mazzarin fell to The Watcher himself in the battle.

Ooh, problem here (which I'm sorry I didn't catch a LONG time ago, as I should have). The Avatara flavor text says that Mazzarin was the most powerfull of the Avatara of the Four Ages and his death the most salient victory of the Fallen in the Wind Age.

The Wind Age. Mazzarin died at least 500 years before TFL. Kinda throw a monkey wrench in there.

: 1. Truan the Berserk Legend

: Truan is a tough and fierce fighter, sorta like we was in
: TFL but with a special ability "Battle Rage"
: attack that makes him go berserk against an enemy.

Why is he a Legend back then but only a Hero in TFL?
(I know you call them different things because they're different unit types, but you don't have to do that, do you? And you could make Trahern a Legend now, since he was already a Hero).

: 5. Dwarf Hero

: Maybe this could be Acheron from 'Raiders of the Ermine,'
: although it wasnt an objective to keep him alive on
: that level. Oh well.

You didn't have to beat A Long Awaited Party in TFL, but it was still presumed that you did (and also presumed that Balin survived to spawn Jari with Uni).

: 8. Imprisoned Trow

: Statues of frozen trow are present in a couple of places
: on this level. Attacking the statue causes the stone
: to fall away in a trow death sequence, revealing an
: alive and very pissed-off trow encased within.

Connacht imprisoned the Trow beneath Rhi'Anon. Why would there be Trow beneath Muirthemne?

: 2. Burian vault traps

: There are some burial vaults in the outer sanctum that
: have the graves of famous legends from ancient times.
: You can go in and get their artifact weapon, but you
: have to fight Stygian Knights ("Guardians")
: after you get it

What artifact weapons do you have designed so far? I would suggest some weapons we've already seen, like the bows of Stoning and Furious Incandescance, and then others we haven't, say a long-range sword (swing it and a ghostly image of the blade flies forward, spinning, until it hits something), a magic explosive sword (the Berserk two-handed strike down makes an explosion at the Zerk's feet which damages things around it, using a Warlock Fireball detonation effect), a sword of paralysis, and some kind of magic grenade, maybe have Fetch secondary-lightning come off of it when it detonates.

: 3. Dead rising up

: At mass-grave sights, armies of thrall could erupt from
: the earth.

Eh, I don't think this is very Light-like. Ghosts, sure, but not undead, as that requires the Dream of Unlife, which is dark magic.

Other obvious traps would be lightning towers or lightning barriers (sideways lightning in a continuous stream shooting from wall to wall), and a cool type of barrier I came up with to use SiliconDream's "magic shield" technique.

The magic shield creates a kind of wind effect around the unit, which deflects all projectiles. Now, have a waterfall-like curtain of projectiles (I would use those from Shiver's melee attack). Then, a unit must grab a magic shield artifacts from somewhere and stand in the magic waterfall. This would deflect all the projectiles in the waterfall in a certain radius around the unit, providing ample space for other units to pass through the "hole" created in the waterfall-barrier. Sound cool?

: Ceiscoran himself, with a host of ghostly Heron Guard,
: appear and open up a can o' whup ass on the Trow.
: Truan barely survives, but you can heal him with an HG
: ghost. You also gain control of three fir'Bolg hero
: ghosts - they are The Three, ai'Kijin, jo'Za, and that
: other guy, whats-his-face. You gotta use the HG and
: fir'Bolg ghosts, Ceiscoran, and Truan to get back to
: the chamber where the Head was. Spiders are attacking
: from the caves behind and dÊmons are constantly
: appearing and attacking from the chamber.

VERY cool! What are you going to use for Ceiscoran? Balor or Alric sprites or something? Or has whoshisname the sprite maker returned already?

: As you go down the hall, Ceiscoran turns comp-controlled
: when he reaches Trahern's dead body. He performs some
: magic and you gain control of Trahern's ghost. He does
: the same for all the other dead bodies of your heros.
: When he gets to where the Head was, the attacks cease,
: the HG and fir'Bolg ghosts disappear, and Ceiscoran
: creates a teleporter ring that takes you back to the
: outer sanctum. From there, you (Truan and the ghosts
: of the other heros) must make your way to the exit and
: freedom. Level ends when you get Truan to the exit.

: Comments / suggestions / criticism welcome. Your comments
: may affect the design of this level.

Question: How do you kill a ghost? Answer: you don't, really. You can dissipate it's corporeal image, but the ghost should still be alive. So how about when a ghost-unit is killed, it regenererates amidst your troops after a little bit?

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