(1) Myth II took everything hinted at
: in Myth:TFL that left you tingling with anticipation,
: and ruined it. I still have the line "a man not
: yet born who would resurrect the Myrkridia and visit
: on the world horrors without equal in history or
: myth" firmly planted in my brain. What did Myth
: II do? They decided "hmm, let's introduce the
: Myrkridia again. Yeah, that might be cool."
I know what you mean, our encounters with the Myrkridia would have been so much cooler if there were more than a shoddy animation and a few warriors being killed to introduce them. Even adding a level or two where the Legion attempts to prevent the Summoning would be so much cooler than just thrusting them at us. They can hardly beat a Zerk in mélee anyways.
: Horrifying things are better when they are nameless
: and shapeless.
I agree
: The Heron Guards were also ruined this way. It seems as
: though Alric decides one day "hmm, maybe I'll
: just declare myself ruler of the greatest empire that
: ever existed." When the Journeymen became Heron
: Guards again after a couple of missions and the barest
: amount of plot explanation or buildup, I felt cheated.
The Heron Guard were cool, and sit amongst some of my favourite units, but I did feel kinda robbed. The J-Men just all disappeared and these scimiar wielding nutbags appeared in my force. I felt the same way about the Dwarven Mortars, they reminded me too much of WarCraft II with its Goblin Zepplins and Dwarven Demolitionists.
I liked it when the Fallen Lords were hugely powerful enemies like in TFL, rather than the major enemy. Soulblighter was far more terrifying when he was the servant of Balor, it made him seem more driven. In M2 he lacked that edge, although he does have a few witty one liners "Will you hid in my chamberpot?"
Don't feel the same with you about Magic, I always preferred melee anyways.
You should read some of my Rise of b'Y'laggo journal entries, written by a very cynical and cowardly member of the Citizen's Levy. :)