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Re: Moveable scenery "pulse" still in REACH | |
Posted By: JonnyOThan | Date: 2/13/10 7:55 p.m. |
In Response To: Moveable scenery "pulse" still in REACH (DEEP NNN) Sigh. I was hoping no one saw that :( You can also see this in a few other games that use Havok; I've definitely seen it in Fallout 3. There are ways around it but none are without drawbacks, mostly in performance and memory. We're trying to improve it for Reach, but no promises...
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Replies: |
Moveable scenery "pulse" still in REACH | DEEP NNN | 2/13/10 6:25 p.m. |
Re: Moveable scenery "pulse" still in REACH | elessar787 | 2/13/10 6:26 p.m. |
Re: Moveable scenery "pulse" still in REACH | DEEP NNN | 2/13/10 6:35 p.m. |
Re: Moveable scenery "pulse" still in REACH | JonnyOThan | 2/13/10 7:55 p.m. |
Re: Moveable scenery "pulse" still in REACH | DEEP NNN | 2/13/10 8:41 p.m. |
Lots of games don't have pulse!!!! | rolandk73 | 2/13/10 8:47 p.m. |
Re: Lots of games don't have pulse!!!! | Gtag=Reluctant Chaos | 2/13/10 9:59 p.m. |
Lots of games don't have sarcasm! *NM* | rolandk73 | 2/13/10 10:29 p.m. |
Re: Moveable scenery "pulse" still in REACH | DEEP NNN | 2/13/10 8:46 p.m. |
I will! | rolandk73 | 2/13/10 8:52 p.m. |
Oh yeah? | grantix | 2/13/10 11:49 p.m. |
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