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: The way things were handled in H1, there comes a point where Cortana will say
: "We should make sure the area is clear of Covenant stragglers",
: but if you don't do it within 130 seconds (based on my testing with PAL
: Xbox), the game just considers the area dealt with.
I feel like that's one of those edge cases where I might want it, just because there's less of a fictional reason for Echo 419 to not come down and grab people if there's only a lone grunt hiding somewhere. I'll have to see if Cortana does the same straggler thing in Campaign Evolved—maybe the problem was I was just too impatient!