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Re: Not a single itsy bitsy thing
By:MacGyver10
Date: 3/6/17 6:39 pm
In Response To: Not a single itsy bitsy thing (Grizzlei)

: I certainly don't like how armor permutations, stances, emblems, voices, and
: so on are given out at the luck at the draw. There's a great chance with
: every REQ card I earn or buy that I'll get some random helmet I'll never
: ever use because I have style. Worse, that keeps on happening. Over and
: over again, time after time, the vast majority of armor permutations
: recievable are often as inelegant as the last aesthetically deprived set.

: So, I absolutely don't want to see any of my acquired goods transfer over.
: For me I enjoy a little effort put into something I adorn my body with. I
: most certainly don't buy out an entire Forever 21 and only ever wear a
: classic pair of skinny jeans, a flower-adorned skater dress, or a cutesy
: white bow hairband. That's why the old school Mark V and other armors
: lately don't feel as good to acquire as they did in something like Halo
: 3 . In that game armor permutations were tied to achievements and
: reasonable milestones. Later iterations would be tied to an in-game
: currency through one method or another. Alternatively, as is the case with
: Halo 4 , numerous permutations were earned by grinding a line of
: commendations no matter how absurd it would be in the normal ebb and flow
: of multiplayer gameplay.

: I like the idea of the Sangheili artisans behind Helioskrill were involved in
: some capacity behind players earning that armor in a future game. The
: armor was likely gifted to SPARTAN-IVs who proved themselves invaluable
: assets on detachment or exchange with the Swords of Sanghelios. Hopefully
: much of a Halo 6 will be set on the Sangheili homeworld. Helioskrill
: could be a reward for liberating Sanghelios from the Created in the arc's
: finale. Alternatively there could be a crafting-like side quest along the
: lines of data pads which culminate in a hidden objective in one of the
: exploration missions I desperately hope are expanded upon in Halo 6 .

: First-generation Recon made it's comeback in Halo 5 recently along with a
: modern objective behind its continued use in the face of the Created
: threat. Surely there has to be a mission where you don't need to fire your
: gun or lob a grenade into an unsuspecting gaggle of Unggoy. Like turn
: Nightfall or Mombasa Streets turned up to 11. The UEG-SOS is ought to
: embrace unconventional warfare real fast. Spotting field officers, vital
: communications nodes, materials, sabotaging assets, and acquiring enemy
: intel will be basic objectives. Let's make it interesting and relegate you
: to the shadows to accomplish your mission, only using the butt of your
: rifle or a knife to your enemy's neck.

: Separate the entire armor permutation into individual pieces, breaking it
: down completely in spite of Halo 5's inelegance, and assign each of them
: a goal. This could make the whole permutation set something you craft
: through assuming a role in keeping with the armor's entire reason for
: being, not simply grinding a single weapon or ability which feels terribly
: unnatural. I could envision the helmet for most, if not all permutations,
: being the ultimate prize—assigned to performing similar tasks on Legendary
: difficulty or playing cooperatively with a team of four all with the same
: personal objectives.

I LOVE this. Tying the lore reasons for armor to in-game ways to earn it.

GRIM, ARE YOU LISTENING?! :)

- MacGyver10


Messages In This Thread

What Should Carry Over to Halo 6 from Halo 5?MacGyver103/3/17 3:48 pm
     Re: What Should Carry Over to Halo 6 from Halo 5?davidfuchs3/3/17 4:24 pm
     Re: What Should Carry Over to Halo 6 from Halo 5?Metalingus6273/3/17 11:09 pm
     Not a single itsy bitsy thingGrizzlei3/5/17 2:56 am
           Re: Not a single itsy bitsy thingMacGyver103/6/17 6:39 pm

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