HBOHBO Forum
glyphstrip  
Halo.bungie.org
glyphstrip
Frequently Asked Forum Questions
 Search the HBO News Archives

Any All Exact 
Search the Halo Updates DBs

BWU Halo Halo2 
Search Older Posts on This Forum:
Posts on Current Forum | Archived Posts

Reply Return to Index Set Prefs Previous Next
Halo campaign-style "chapter titles" in UE4
By:Wahrer
Date: 12/28/16 11:11 pm

I've been working on an FPS in Unreal Engine 4 using Blueprint scripting, and I figured out a way to smoothly fade the HUD in and out today, so in addition to that I also added in some functionality resembling the non-intrusive "chapter titles" in Campaign levels. Basically, every chapter title is its own unique object in the level; each chapter object consists of a trigger volume whose bounds can be specified, and a string variable that contains the chapter's title. When the player walks inside the volume, it adds an instance of a HUD element (in this case, just the letterboxing and the text) to the player's screen and also pulls the active title from the trigger volume before fading out afterwards and destroying itself. While it's functionally similar to a "hill" or a checkpoint at the moment, you can also put together conditions that will trigger a chapter title to spawn either in a set location (when I knock the ball off the platform in the video the chapter title will only trigger if the player stays on the platform) or just making it span the entire volume of the level (like with the "Your Ass, My Size-24 Hoof" variant).

Sign up to post.

You will only be able to post to the forum if you first create a user profile.
If, however, you already have a user profile, please follow the "Set Preferences" link on the main index page and enter your user name to log in to post.