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Those can feed into each other though. Taking the example of Halo 1, when you have to escort Keyes you probably got more invested in him as a character-- or you wanted him to die because he's an idiot when it comes to combat. When Cortana told the Chief about how "the Covenant found something, something buried", I knew some mysterious shit was doing down and I was going to have to sort it out with the business end of my rifle, and there would probably be new things to see, and I got excited about the prospect and anxious to find out what was going on.
That doesn't really contradict your point, but it illustrates how games are a different beast. I didn't have much of a sense of the Chief as a character at either of those points in my first play-through, but I was still invested in the story and had thoughts and feelings about things in it, just not so much about the Chief himself.