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: Also good; too many games are just a horizontal path through shallow
: geometry... not enough games make use of true verticality.
This might have been a (minor?) factor behind dropping split-screen - the vertical range of split-screen is pretty narrow.
Developer blogs | Bounce-A-Gon | 7/24/15 12:13 am |
Re: Developer blogs | serpx | 7/24/15 12:37 am |
Re: Developer blogs | Urban Reflex | 7/24/15 6:16 am |
Re: Developer blogs | Archilen | 7/24/15 7:48 am |
Re: Developer blogs | Urban Reflex | 7/24/15 9:16 am |
Re: Developer blogs | tucsonbatman | 7/24/15 10:48 am |
I wonder how different | kidtsunami | 7/24/15 11:55 am |
Re: Developer blogs | Arithmomaniac | 7/24/15 7:17 pm |
Re: Developer blogs | uberfoop | 7/24/15 7:43 pm |