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Re: How I would've done it.
By:General Vagueness
Date: 5/27/15 2:49 pm
In Response To: How I would've done it. (Quirel)

: There was a certain castle level in the original Super Mario Bros. game, one
: with long stretches of three, four, maybe five platforms stacked on top of
: each other, with plenty of obstacles and enemies to keep you dodging as
: you raced through the level. But the catch to this level is, and I bet
: that there was one Hell of a neat trick in the programming that let them
: do it, you had to end each segment on the right platform. If you finished
: one segment on, say, the third platform from the top, you'd get a ding
: and move onto the next segment. Otherwise, there'd be a sad little note
: and you'd repeat that segment until you got it right.

That was actually the last castle level, and I'm almost certain the notes were added in the Super Mario All-Stars version, and the original gave you no clue.

: So. Take Cortana, and gimmick the geometry around so that the end loops right
: back around to the beginning. You are in a maze of twisty passages, all
: alike and curiously reminiscent of cancerous colons. Exit door leads in,
: because the Gravemind is reaching sufficient cognitive density to tell
: Euclidean geometry to go get bent. With little hints from Cortana, you
: have to take a certain path through the branching tunnels to advance.
: Failure to do so will force you to run that segment again. The enemies
: will completely respawn, but the weapons won't. Sure, you'll find weapons
: and ammo dropped by the Flood you killed previously. Some of it. If the
: Flood doesn't get to it first. But hurry quickly, because the whole level
: is slowly filling with fog that obscures your vision and slows your shield
: regeneration.

: Success leads to the next gauntlet, which might be entirely new level
: geometry. Or it might be a previous segment flipped upside down. Or a
: segment with heavier gravity and a whole lot more Ranged Forms.
: Fortunately, the correct path through the maze is the same from one
: playthrough to the next... unless you're playing with the Tilt Skull,
: which randomizes it.

: I'd design the level this way, so that when people complain about repetitive
: Flood encounters and horrible level design and Cortana/Gravemind moments
: and how Bungie copy-pastes the same level geometry, I know that it's my
: masterpiece they're talking about. And whenever I hint that maybe the
: Flood might make a reappearance in the next Halo game, the internet will
: be filled to the brim with shrieks of horror and wails of anguish. You
: know, like it should be.

You are a bad person and I adore you.


Messages In This Thread

So those deep space anomalies...*HtT*DHalo5/23/15 10:02 am
     Re: So those deep space anomalies...*HtT*zofinda5/23/15 1:38 pm
           Re: So those deep space anomalies...*HtT*GrimBrother One5/23/15 2:41 pm
                 Re: So those deep space anomalies...*HtT*zofinda5/23/15 4:29 pm
                 #double confirmed *NM*Bounce-A-Gon5/23/15 5:56 pm
     Re: So those deep space anomalies...*HtT*davidfuchs5/23/15 5:28 pm
           Re: So those deep space anomalies...*HtT*zofinda5/23/15 10:26 pm
     Correct me if I'm wrongThe BS Police5/24/15 12:20 am
           Re: I always do.Hyokin5/24/15 1:01 am
                 Re: I always do.SEspider5/24/15 7:22 am
                       Re: I always do.Urban Reflex5/24/15 11:25 am
                             Re: I always do.Hyokin5/24/15 2:19 pm
                                   Re: I always do.SEspider5/26/15 10:05 am
                                         Re: I always do.The BS Police5/26/15 3:10 pm
                                               Re: I always do.Hyokin5/26/15 3:26 pm
                                                     Re: I always do.davidfuchs5/26/15 4:50 pm
                                                           Re: I always do.uberfoop5/26/15 5:13 pm
                                                                 ^^THIS^^SEspider5/26/15 6:23 pm
                                                                 Re: I always do.thebruce05/27/15 10:11 am
                                                           Re: I always do.Hyokin5/26/15 5:15 pm
                                               Can't argue with that. *NM*SEspider5/26/15 6:24 pm
                                         Re: I always do.Hyokin5/26/15 3:24 pm
                                               Re: Article might be gone.Hyokin5/26/15 3:39 pm
                                                     Re: Article might be gone.uberfoop5/26/15 3:46 pm
                                               How I would've done it.Quirel5/27/15 12:55 am
                                                     Re: How I would've done it.General Vagueness5/27/15 2:49 pm
     After reading the Game Informer article...*SP?*DHalo6/9/15 5:56 pm
           Re: After reading the Game Informer article...*SP?Grizzlei6/9/15 5:59 pm
                 Re: After reading the Game Informer article...*SP?DHalo6/9/15 6:01 pm
                       Re: After reading the Game Informer article...*SP?Grizzlei6/9/15 6:05 pm
                             Re: After reading the Game Informer article...*SP?Hyokin6/9/15 10:42 pm
                                   Re: After reading the Game Informer article...*SP?Grizzlei6/9/15 10:46 pm
                                         Re: After reading the Game Informer article...*SP?Hyokin6/10/15 3:45 am
                 Buck and fred only thank you very much *NM*Bounce-A-Gon6/9/15 6:03 pm
                 Re: After reading the Game Informer article...*SP?zofinda6/9/15 7:16 pm
           Re: After reading the Game Informer article...*SP?Vincent6/9/15 6:17 pm

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