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You know, after a while I started not sprinting as much, and that sort of coincided with enjoying the game more, so maybe there's something to that, but I'm inclined to say there isn't because it doesn't take long to be able to shoot again and you still have to change your aim unless someone pops up directly in front of you.
: I didn't mind ADS. yes it makes things a bit too accurate. For none headshot
: weapons they should disable that but as a reader of the books, this is
: something I always expected Spartans to have. Thank god descope is back!
I think de-scoping on taking damage with the setup they have is a mistake, because it's really frustrating-- it was frustrating before, but now you have to hold down a trigger or button, so you're actively doing something, and it feels like the game is laughing at your effort to zoom in.
: A ton of trick jumps on Regret and Eden that I don't think people knew. AND
: DYNAMIC MAPS! You could shoot stuff on Eden and line of sight changed! I
: hope we can do that in forge.
I had no idea there were dynamic elements. What could you change?
: I do feel that some of the features are so they can get other gamers to join
: Halo, and that I do not like. I understand you need to make money, but
: quick kill times and gimmicks are not Halo.
Well, there's an argument to be made that they are part of Halo, but kill times were decreasing until Halo 4, and there was always backlash to anything seen as gimmicky.
: Also, Forge pieces and features look cool. I am excited for that.
: 3) Lighting/Art Style - It's just not Halo. It makes it Hard to see people in
: the maps. COD: AW had this problem, thats why I played it 2 days and
: stopped, cause I couldn't see the people shooting me. Also maps like Eden
: can never be competitive with an all Blue color scheme and Lightning
: happening (although I do love the lightning). Covie look like Beetles, not
: just curving lines.
The art style didn't bother me but the lighting and contrast could use a lot of work, it was so often that I had trouble picking out players and weapons from the background.
: 4) Agreed that Sprint does make some of the maps big and therefore there are
: some huge sight lines. If they fix issue #5 it might not be such a huge deal.
except sprint doesn't make maps big, map designers make maps big, and long sight lines aren't required in big maps
: 5) Spawn camping/Spawning with people looking at you happened all the time
: (worse than any prior Halo game). 1 death usually meant I had 1-2 more.
: That made issue #4 worse, because I couldn't get away.
It didn't seem that bad to me at all, definitely not worse than Halo 1 and 2.
: 9) Chatter: Just tone it down, don't need to know I got a headshot, the
: announcer already told me. Tell me when you see a guy, maybe an assist.
We already had a medal for assists, I don't need anyone talking about them. By the same token, the text feed already told us about kills, I don't need a medal for every kill.
: 10) The hit marker sound. It just breaks things for me. It wasn't awful, but
: it wasn't all that helpful.
hit marker sound?
My Halo 5 Beta Impressions | ChrisTheeCrappy | 1/20/15 1:17 pm |
Re: My Halo 5 Beta Impressions | General Vagueness | 1/20/15 3:37 pm |
Eden Dynamic Elements... | ChrisTheeCrappy | 1/20/15 6:15 pm |
Re: Eden Dynamic Elements...Clip of it | ChrisTheeCrappy | 1/21/15 11:23 am |
Even better video, shows all of them | ChrisTheeCrappy | 1/22/15 3:31 pm |
Things I missed | ChrisTheeCrappy | 1/20/15 6:23 pm |
Re: Things I missed...RADAR DISTANCE! | ChrisTheeCrappy | 1/21/15 11:24 am |