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If I remember correctly, this was due to lag. The H1 system showed shield flares when it projected that you were hitting the person, but due to latencies you may not actually be hitting the person. So they added a hit sound when the host indicated you were actually hitting the person.
Just one question | CaneCutter | 11/11/14 11:09 am |
Re: Just one question | padraig08 | 11/11/14 11:12 am |
Re: Just one question | ChrisTheeCrappy | 11/11/14 11:41 am |
BOOP! :D *NM* | CARDO 8 ATL | 11/11/14 1:02 pm |
Re: Just one question | ArteenEsben | 11/11/14 3:06 pm |
Re: Just one question | Decommissioner | 11/11/14 3:20 pm |
Re: Just one question | CaneCutter | 11/11/14 3:54 pm |
Re: Just one question | Darkphibre | 11/11/14 5:19 pm |