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Re: Dat temporal aliasing.
Date: 8/16/14 8:25 pm
In Response To: Dat temporal aliasing. (uberfoop)

: Good thing Halo doesn't run at infinitely-many frames per second.

I think they'd have to crank the processing up quite a bit to get that many. Cos that's like… way more than 25. Or even 60.

Messages In This Thread

Spinning plasma pistol *VID*Rockslider8/16/14 2:36 pm
     Dat temporal aliasing.uberfoop8/16/14 7:44 pm
           Re: Dat temporal aliasing.Rockslider8/16/14 8:25 pm

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