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: As the In-Game Music is of a lower quality than the Original Soundtrack as it
: was compressed to help in making the game smaller in size (Audio takes a
: lot of space! Infact, 35/50GB of Titanfall's HDD space requirement is just
: Uncompressed Audio), I put the OST Tracks & In-Game Tracks alongside
: each other, used the In-Game track to determine where the loop begins
: & ends, and then simply rendered the OST Tracks with that loop, whilst
: keeping an "Intro" & "Loop End".
: Simple as that.
Okay, that's basically what I was thinking--or what I would do if I wanted to loop something. Makes sense.
Halo: Spartan Assault Soundtrack (In-Game Edits) | Bizargh | 6/29/14 10:25 am |
Re: Halo: Spartan Assault Soundtrack (In-Game Edit | gamerguy2002 | 6/29/14 12:17 pm |
Kinda Confused... | Morpheus | 6/30/14 12:39 am |
Re: Kinda Confused... | Bizargh | 6/30/14 6:28 am |
Re: Kinda Confused... | Morpheus | 6/30/14 10:17 am |