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Things to keep in mind:
- we pretty much play whatever the people present want to play
- we don't run modded content (because of risks and potential risks of bans)
- one of us, a CC admin (ShadowoftheVoid, iHyokin, Gnrl Vagueness) will have party lead for as long as we play customs (to ensure variety, consistency, and fairness)
- if you want to play something we don't already have, you'll need to tell us where to get it-- preferably by giving the gamertag of someone who has it in their file share, whether it's you or someone you know or the creator of the map or gametype
- we try to keep things varied because we get all types at Customs Night, including changing gametypes and varying how suited the current map and gametype are to straight-up competition; if you notice this hasn't changed much, please go ahead and say so; speaking of which...
- we value communication, it improves the experience of playing customs and it makes this whole thing possible, so please, talk, just don't talk over anyone, OK?
- the party stays open until we get 8-10 people, at which point it becomes invite-only, and we cap it at 14 because Halo 4 doesn't handle the highest or second-highest possible number of players in a custom game too well
- suggested supplies: a snack, a map, a joke, a drink, a friend
- that time again is 9:00 PM EDT this Friday and the game is Halo 4-- I hope we see you then!
Customs Night (back and 4th edition [Halo 4]) | General Vagueness | 6/25/14 9:17 pm |
Re: Customs Night (back and 4th edition [Halo 4]) | ChrisTheeCrappy | 6/26/14 9:56 am |