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Co-op Night: Composer
Date: 11/19/13 12:56 am

Co-op Night

Screenshot by Fyrewulf.

Co-op Night Is Wednesday at 9 EST

John 117 and Cortana have ridden a Lich to Installation 03, but they won't be landing there. The Ivanoff Research Station is under attack, and someone has to save those fine scientists, who Master Chief would never call eggheads.

This is my favorite level of Halo 4 (although I like the next one, too). Great human environments, fun touches (like working airlocks), and challenging gameplay. Looking forward to it!

This week's battle plan:

  • Composer
  • Legendary
  • Tough Luck, Thunderstorm, and Mythic (fun skulls and Tilt optional)

If you haven't yet, be sure and send a friend request to Coop Night on XBL. This will help me organize teams.

Battle Notes

Shutdown was a lot of fun, even though Jackie (Ms. Revenant) killed Medic Andy Richter before he finished his amusing musings. Beorn and Revenant did most of the heavy lifting, while Jackie did respawn duty and I consistently checked the gravity physics by stepping off of platforms.

Here are the stats from last week:

Team Kermit

Team Snipe

Team Scalemaster

Paddy's team was the most cooperative, with only 31 kills separating players. I had the most assists with 30, but Beorn was right behind me with 28.

Co-op Night FAQ (V5.1)

Why co-op?

I like playing with other people--especially people from the communities. We all love inhabiting other worlds and kicking alien butt. Co-op Night gives us to chance to do this while also enjoying each other's company and maybe getting to know each other better than we might when we're trying to shoot each other in the face.

What will we play?

A level of the Halo 4 campaign each week until we're done.

Why only one level?

There's no limit to what you can play. The battle plan is just a starting point. If you want to continue to play the next level, that's fine, but personally, Iím about savoring one level per night. Simply put, Co-op Night is about having a night where if you show up, it's assumed you are interested in co-op with community members, and youíre committed to playing through one level.

So there are no rules?

Not really, but the goal is to milk as much fun as possible out of each mission, and for the most part, this means full path Halo, appreciating the story, killing everything, avoiding glitchy shortcuts, and saving the galaxy with style while leaving piles of dead enemies in our wake. In other words, this is not high speed Halo. Co-op night is about teamwork. On co-op night, assists count as much as kills.

How will teams be formed?

Here's how team formation on co-op night works.

1. Send a friend request to the gamertag Coop Night on XBL. (You can also send a note to Kermit7, but friends of Coop Night get invited first.)

2. If you're online at the designated time, I assume you have an interest in co-op and invite you to my party.

3. If and when we have a full party (or multiple parties), we play a short custom Free-For-All game and the results will serve as our randomized team list. I'll assign team leaders, and we'll count off four starting from the top.

4. The party leaders leave to form their own Xbox Live party, inviting their assigned teammates (usually the two to three names under them in the last game results). Then the co-op game begins!

With luck, this process shouldn't take more than 10-15 minutes.

But what about my friends?

You have friends? Congratulations! Gathering a party to play co-op should be easy whenever you want. Quit your bellyaching, soldier! You've got a job to do. Co-op night isn't about playing with the same old people you always play with. It's about playing with the community, and maybe forming new friendships and bonds forged in brightly colored blood.



cc: DBO

Messages In This Thread

Co-op Night: ComposerKermit11/19/13 12:56 am
     Log on early! Update required. *NM*Kermit11/20/13 8:42 pm
     Re: Co-op Night: ComposerGeneral Vagueness11/20/13 10:14 pm

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