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: So therein lies a dilemna--other than random winners, how WOULD a process
: work to a point where both casual gamers and pros can get the closest
: competition?
I didn't follow this contest very closely because I knew I couldn't devote the time to win. Perhaps they could have took whatever scoring they did from a limited number of games each day. You could play as much as you wanted, but only your top 5 or 10 games counted to the contest. People with more time might have a slight advantage by getting more chances, but in the end it would be based on more on skill than time.