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That was actually the big update with this version. In previous versions, all "engines" were usable, however they weren't realistically modeled. Their resultant forces were properly simulated, but I did so via "X-Plane black-magic".
NOT SO ANYMORE! I reworked my control scheme from scratch, wrote a plugin that helps you control the engines more precisely, and adjusted the thrust-vector controls as well.
It's my favorite thing to fly in X-Plane, bar none. :)
P.S. I just posted the tiniest of updates; fixing a lighting issue. Stay tuned for another video example. :D
Pelican in X-Plane | Mid7night | 3/20/13 5:42 pm |
Re: Pelican in X-Plane | Chewbaccawakka | 3/20/13 6:07 pm |
Oh my. | Nikko B201 | 3/20/13 6:19 pm |
Re: Oh my. | Mid7night | 3/20/13 7:02 pm |
Re: Pelican in X-Plane | Stephen L. (SoundEffect) | 3/20/13 7:10 pm |
Pelican: Fast and Low! | Mid7night | 3/21/13 7:19 pm |
Re: Pelican: Fast and Low! | DarkestofSouls | 3/21/13 9:15 pm |
Re: Pelican: Fast and Low! | ZackDark | 3/21/13 9:58 pm |
That looked awesome! | scarab | 3/22/13 3:21 am |
Drivable Hog? | scarab | 3/22/13 3:36 am |
Ask and ye shall receive... | Mid7night | 3/22/13 12:53 pm |
A Pelican...in SPAAAACE!!! *VID* | Mid7night | 3/22/13 5:01 pm |
Re: A Pelican...in SPAAAACE!!! *VID* | DEEP NNN | 3/23/13 8:12 am |