Halo.Bungie.Org Forum http://carnage.bungie.org/haloforum/admin.forum.pl Latest posts from the Halo.Bungie.Org Forum Intellectual Copyright halo.bungie.org, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 halo@bungie.org Halo.Bungie.Org Forum http://halo.bungie.org/images/haloblue.small.gif http://carnage.bungie.org/haloforum/admin.forum.pl http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219516 Control room, more glass shattering *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 11/1/25 4:01 pm</span><BR>A further dose of glass shattering in the control room here, principally to show an extended 'wing slice' episode in which I got some excellent shard production going: <a href="http://badcyborg.net/Halo/Movies/BCM602.html">BCM602</a>.<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219516#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219516 Sat, 01 Nov 2025 20:01:36 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219515 Re: Player sprinted past fights <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=scarab" target="_blank">scarab</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/31/25 2:25 pm</span><BR>: That's kind of been a way of playing since the beginning (like, Silent<BR>: Cartographer itself.) If people want to bypass combat they're going to do<BR>: it, sprint or no sprint.<P>Yes, but with regenerating health, if you escape a room with a sliver of health then you will be back up to full health for the next room. Rinse and repeat.<P>And I'm sure you can run by more fights with sprint than without.<P>A new, PS5, player might learn to breeze through the game and wonder why people thought that the original game was a big deal.<P>But, anyway, I don't want to continue the sprint drama, if you don't see it then you don't see it.<BR><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219515#PostResponse" target="_blank">Reply to this post</a> scarab http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219515 Fri, 31 Oct 2025 18:25:56 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219514 Re: Halo: Campaign Evolved <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=scarab" target="_blank">scarab</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/31/25 1:19 pm</span><BR>Looks like it's a mixture of Reach engine with Unreal 5 graphics.<P><a href="https://www.youtube.com/watch?v=Y7alSPblzr0&t=364s" target="_blank">https://www.youtube.com/watch?v=Y7alSPblzr0&t=364s</A><BR><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219514#PostResponse" target="_blank">Reply to this post</a> scarab http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219514 Fri, 31 Oct 2025 17:19:42 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219513 Re: Thanks *OT* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=davidfuchs" target="_blank">davidfuchs</a> <span style="margin-left: 1em; font-weight: normal; font-size: 80%;">&lt;<a href="mailto:davelikesdinos@gmail.com?subject=Re: Thanks *OT*">davelikesdinos@gmail.com</a>&gt;</span></span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/29/25 12:57 pm</span><BR>: Thanks for the news item on my 600th movie. Just to mention though, it's<BR>: currently linking to the wrong forum post. Oops!<BR>Sorry about that, fixed!<BR><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219513#PostResponse" target="_blank">Reply to this post</a> davidfuchs http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219513 Wed, 29 Oct 2025 16:57:34 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219512 Re: Freakiness and fun #34 *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/29/25 12:53 pm</span><BR>: Did the explosions take out all the covies in the area?<P>No, you can see a red Elite at the bottom of the screen at the end. But I suspect I got the majority.<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219512#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219512 Wed, 29 Oct 2025 16:53:35 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219511 Re: Freakiness and fun #34 *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=captain+spark" target="_blank">Captain Spark</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/29/25 12:50 pm</span><BR>: Yeah, it seemed to just keep on going!<P>Did the explosions take out all the covies in the area?<BR><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219511#PostResponse" target="_blank">Reply to this post</a> Captain Spark http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219511 Wed, 29 Oct 2025 16:50:06 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219510 Re: Freakiness and fun #34 *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/29/25 12:23 pm</span><BR>: Those explosions at 4:40 was spectacular.<P>Yeah, it seemed to just keep on going!<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219510#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219510 Wed, 29 Oct 2025 16:23:27 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219509 Re: Freakiness and fun #34 *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=captain+spark" target="_blank">Captain Spark</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/29/25 12:08 pm</span><BR>: Getting the next hundred movies off to a start, here's my 34th compilation of<BR>: freakiness and fun, BCM601 . Been almost nine months since the last one<BR>: of these!<P>Those explosions at 4:40 was spectacular.<BR><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219509#PostResponse" target="_blank">Reply to this post</a> Captain Spark http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219509 Wed, 29 Oct 2025 16:08:41 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219508 Re: Player sprinted past fights <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=davidfuchs" target="_blank">davidfuchs</a> <span style="margin-left: 1em; font-weight: normal; font-size: 80%;">&lt;<a href="mailto:davelikesdinos@gmail.com?subject=Re: Player sprinted past fights">davelikesdinos@gmail.com</a>&gt;</span></span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/29/25 11:42 am</span><BR>: <a href="https://youtu.be/j5YURjw6DGc?si=Rds5YT0TN4U6vzlU&t=524" target="_blank">https://youtu.be/j5YURjw6DGc?si=Rds5YT0TN4U6vzlU&t=524</A><P>: Halo: Combat Optional.<P>That's kind of been a way of playing since the beginning (like, Silent Cartographer itself.) If people want to bypass combat they're going to do it, sprint or no sprint.<BR><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219508#PostResponse" target="_blank">Reply to this post</a> davidfuchs http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219508 Wed, 29 Oct 2025 15:42:47 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219507 Freakiness and fun #34 *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/29/25 10:53 am</span><BR>Getting the next hundred movies off to a start, here's my 34th compilation of freakiness and fun, <a href="http://badcyborg.net/Halo/Movies/BCM601.html">BCM601</a>. Been almost nine months since the <a href="http://badcyborg.net/Halo/Movies/BCM547.html">last one</a> of these!<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219507#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219507 Wed, 29 Oct 2025 14:53:04 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219506 Thanks *OT* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/27/25 4:25 pm</span><BR>Thanks for the news item on my 600th movie. Just to mention though, it's currently linking to the wrong forum post. Oops!<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219506#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219506 Mon, 27 Oct 2025 20:25:57 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219505 Player sprinted past fights <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=scarab" target="_blank">scarab</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/27/25 12:01 pm</span><BR><a href="https://youtu.be/j5YURjw6DGc?si=Rds5YT0TN4U6vzlU&t=524" target="_blank">https://youtu.be/j5YURjw6DGc?si=Rds5YT0TN4U6vzlU&t=524</A><P>Halo: Combat Optional.<BR><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219505#PostResponse" target="_blank">Reply to this post</a> scarab http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219505 Mon, 27 Oct 2025 16:01:05 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219504 Re: Halo: Campaign Evolved <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=davidfuchs" target="_blank">davidfuchs</a> <span style="margin-left: 1em; font-weight: normal; font-size: 80%;">&lt;<a href="mailto:davelikesdinos@gmail.com?subject=Re: Halo: Campaign Evolved">davelikesdinos@gmail.com</a>&gt;</span></span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/27/25 7:53 am</span><BR>: I have seen images of suicide grunts and I've seen a player EMP a hog.<P>: In the original game: Grunts panicked when you kill the Elite and you can<BR>: take advantage of that. It's fun.<P>: In later games: Grunts run at you carrying stickies and you have to back<BR>: pedal or shoot them.<P>: I find the original gameplay more fun. The later games have a soupçon of suck<BR>: added to them, and I find that people love to rationalise why you should<BR>: add a touch more suck to the game, it lets all the games suck equally, it<BR>: homogenizes them. To me it prioritizes other concerns over fun. I think<BR>: that that is a mistake.<P>: I had one moment of pure fun in a Halo 3 beam tower when every Grunt in the<BR>: building went into suicide mode, started warbling and came running at me.<BR>: Dozens of suiciding grunts. I couldn't escape or react because I was too<BR>: busy laughing. But I would trade that one moment for years of better<BR>: gameplay.<P>: A guy from IGN said that human vehicles can take damage, I never saw that in<BR>: gameplay clips.<P>: It's a bit of a cop-out to make gameplay features, user selectable, but...<BR>: they could be.<P>: I'd switch off:<BR>: enemy EMP<BR>: suicide grunts<BR>: hog turret overheats<BR>: human vehicle damage<BR>:<P>: I'd turn on:<BR>: grenade piles<BR>: rocket wash danger<BR>:<P>: They could add telemetry to use the toggles as a form of A/B testing,<BR>: especially if they had a public beta. They could see what proportion of<BR>: people use the toggles, then, in that group, track their options.<P>: If there was a marked preference for what I call fun features then they could<BR>: back-port them to the later games to restore consistency.<P>Yeah I'm kind of hopeful that they add some "classic" toggles. You can sell it these days as an accessibility thing, but I think that having a more streamlined classic experience is probably better for me and people like me, while also admitting as a casual "first introduce PlayStation players to a Halo game" you want something a bit more modern for the majority.<P>I agree the suicide Grunts thing always felt like way too common an occurrence. It was extra weird in Halo Reach where they have that one segment where Grunts are just going suicide for... no discernible reason.<BR><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219504#PostResponse" target="_blank">Reply to this post</a> davidfuchs http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219504 Mon, 27 Oct 2025 11:53:22 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219503 Re: Halo: Campaign Evolved <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=scarab" target="_blank">scarab</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/27/25 6:05 am</span><BR>: I wouldn't be surprised if that's stuff's in there, save for the overheating<BR>: guns. They definitely seem to be trying to port a more modern game<BR>: experience back to CE and then wiggle around to find the right level of<BR>: "close" to CE. One advantage of this being campaign only is they<BR>: don't have to tune it for multiplayer considerations.<P>I have seen images of suicide grunts and I've seen a player EMP a hog.<P>In the original game: Grunts panicked when you kill the Elite and you can take advantage of that. It's fun.<P>In later games: Grunts run at you carrying stickies and you have to back pedal or shoot them.<P>I find the original gameplay more fun. The later games have a soupçon of suck added to them, and I find that people love to rationalise why you should add a touch more suck to the game, it lets all the games suck equally, it homogenizes them. To me it prioritizes other concerns over fun. I think that that is a mistake.<P>I had one moment of pure fun in a Halo 3 beam tower when every Grunt in the building went into suicide mode, started warbling and came running at me. Dozens of suiciding grunts. I couldn't escape or react because I was too busy laughing. But I would trade that one moment for years of better gameplay.<P>A guy from IGN said that human vehicles can take damage, I never saw that in gameplay clips.<P>: There's a lot of polish I hope happens, just because stuff like that I think<BR>: is going to make the biggest difference to feeling more like a Halo game<BR>: and rather just "generic job we did in Unreal", even as this is<BR>: clearly the cutting the teeth project for starting the next big project. I<BR>: missed stuff like the chapter names and the like sorely. I was kind of<BR>: hoping the additional content would be The Flood elements like Alpha<BR>: Base and the like rather than prequel stuff (although maybe that's the<BR>: fight above Reach from TFOR or the newer teamups from the novel Silent<BR>: Storm ? Could be cool.) but I'm here for any of it. The old game isn't<BR>: going away so I'm more open to considered deviations.<P>It's a bit of a cop-out to make gameplay features, user selectable, but... they could be.<P>I'd switch off:<BR><ul><BR><li>enemy EMP</li><BR><li>suicide grunts</li><BR><li>hog turret overheats</li><BR><li>human vehicle damage</li><BR></ul><P>I'd turn on:<BR><ul><BR><li>grenade piles</li><BR><li>rocket wash danger</li><BR></ul><P>They could add telemetry to use the toggles as a form of A/B testing, especially if they had a public beta. They could see what proportion of people use the toggles, then, in that group, track their options.<P>If there was a marked preference for what I call fun features then they could back-port them to the later games to restore consistency.<P><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219503#PostResponse" target="_blank">Reply to this post</a> scarab http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219503 Mon, 27 Oct 2025 10:05:45 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219502 Re: Halo: Campaign Evolved <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=davidfuchs" target="_blank">davidfuchs</a> <span style="margin-left: 1em; font-weight: normal; font-size: 80%;">&lt;<a href="mailto:davelikesdinos@gmail.com?subject=Re: Halo: Campaign Evolved">davelikesdinos@gmail.com</a>&gt;</span></span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/26/25 8:46 pm</span><BR>: Some observations...<P>: I think i saw the Chief being struct by a warthog and survive. (In the<BR>: original trailer)<P>: I saw an Elite try to board the warthog but something stopped him. Was he<BR>: struck by a tree as the hog drove past it?<P>: The hog gun glows red but doesn't seem to overheat.<P>: Nobody tried to drive a hog when the Chief wasn't in it.<P>: Didn't see any suicide grunts or emps from covies. The Chief can do vehicle<BR>: emps.<P>: Covies don't seem to teleport away from grenades though frags don't see to<BR>: have as large a blast radius.<P>: Didn't see grenade piles detonating.<P>: Not sure if rockets detonate when fired close to walls. I saw firing<BR>: close(ish) to a rock but maybe outside of the CE blast range.<P>: The assault riffle seems to be more powerful.<P>: The gameplay difficulty was not legendary. I hope that legendary doesn't<BR>: reintroduce the things that detracted from later campaigns.<BR>:<BR>: emp<BR>: suicide grunts<BR>: uncanny grenade avoiding<BR>: overheating hog guns<BR>:<P>I wouldn't be surprised if that's stuff's in there, save for the overheating guns. They definitely seem to be trying to port a more modern game experience back to CE and then wiggle around to find the right level of "close" to CE. One advantage of this being campaign only is they don't have to tune it for multiplayer considerations.<P>There's a lot of polish I hope happens, just because stuff like that I think is going to make the biggest difference to feeling more like a Halo game and rather just "generic job we did in Unreal", even as this is clearly the cutting the teeth project for starting the next big project. I missed stuff like the chapter names and the like sorely. I was kind of hoping the additional content would be <em>The Flood</em> elements like Alpha Base and the like rather than prequel stuff (although maybe that's the fight above Reach from <em>TFOR</em> or the newer teamups from the novel <em>Silent Storm</em>? Could be cool.) but I'm here for any of it. The old game isn't going away so I'm more open to considered deviations.<BR><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219502#PostResponse" target="_blank">Reply to this post</a> davidfuchs http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219502 Mon, 27 Oct 2025 00:46:21 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219501 Jamie Griesmier <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=scarab" target="_blank">scarab</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/26/25 3:41 pm</span><BR>Jamie might be in a video talking about the remaster: <a href="https://youtu.be/CDi0JWua2vw?si=RWON_jfmHPO8EJvd&t=1860" target="_blank">https://youtu.be/CDi0JWua2vw?si=RWON_jfmHPO8EJvd&t=1860</A><P>The video above is also pretty good to watch.<BR><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219501#PostResponse" target="_blank">Reply to this post</a> scarab http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219501 Sun, 26 Oct 2025 19:41:49 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219500 Re: Halo: Campaign Evolved <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=scarab" target="_blank">scarab</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/26/25 2:55 pm</span><BR>: Xbox page<P>: The rumored CE remake is coming, and it looks a bit like a reimagining with<BR>: some bonus content.<P>: <a href="https://www.youtube.com/watch?v=efThjRym-ks" target="_blank">https://www.youtube.com/watch?v=efThjRym-ks</A><P>Some observations...<P>I think i saw the Chief being struct by a warthog and survive. (In the original trailer)<P>I saw an Elite try to board the warthog but something stopped him. Was he struck by a tree as the hog drove past it?<P>The hog gun glows red but doesn't seem to overheat.<P>Nobody tried to drive a hog when the Chief wasn't in it.<P>Didn't see any suicide grunts or emps from covies. The Chief can do vehicle emps.<P>Covies don't seem to teleport away from grenades though frags don't see to have as large a blast radius.<P>Didn't see grenade piles detonating.<P>Not sure if rockets detonate when fired close to walls. I saw firing close(ish) to a rock but maybe outside of the CE blast range.<P>The assault riffle seems to be more powerful.<P>The gameplay difficulty was not legendary. I hope that legendary doesn't reintroduce the things that detracted from later campaigns.<BR><ul><BR><li>emp</li><BR><li>suicide grunts</li><BR><li>uncanny grenade avoiding</li><BR><li>overheating hog guns</li><BR></ul><P><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219500#PostResponse" target="_blank">Reply to this post</a> scarab http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219500 Sun, 26 Oct 2025 18:55:11 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219499 Re: Halo: Campaign Evolved <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=captain+spark" target="_blank">Captain Spark</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/26/25 2:00 pm</span><BR>: Ah right, got it. That gives me a much better sense of what things are going<BR>: to be like. Basically it's using the more 'modern' sort of covies (H4?)<BR>: and other stuff, but with the maps echoing the old ones in terms of<BR>: overall features, and with some of the old voice audio used, or in the<BR>: case of Cortana, re-recording her old lines or variations thereof (she<BR>: still sounds great).<P>: I heard some old Grunt voice audio in there, but I think most of it was more<BR>: modern. Heard Stacker in the hog, but couldn't recognize him. Did the<BR>: Marines all have dark visors? Actually the Marines tended to look almost<BR>: shrouded in darkness. 2:38 was particularly bad, in the vicinity of the<BR>: newly dropped hog. The hog seemed unnaturally dark too.<P>: But anyway, I won't get into serious analysis, a lot of which would likely<BR>: just echo things I said about H4 or whatever.<P>: One thing I will quickly mention though: I do think it's terrible how you<BR>: get weapon-swap prompts in the middle of the screen. Very ugly and<BR>: distracting. I was immediately struck by that. Now that I check back to<BR>: my old H4 opinion piece, I see that it's something which came in with H4.<BR>: Maybe it never went away after that, I don't know (I've lost track since<BR>: then).<P>I'm looking forward to playing the game and seeing what the new skulls will unlock.<BR><a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219499#PostResponse" target="_blank">Reply to this post</a> Captain Spark http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219499 Sun, 26 Oct 2025 18:00:55 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219498 The Road to Halo Part 2 <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=postmortem" target="_blank">Postmortem</a> <span style="margin-left: 1em; font-weight: normal; font-size: 80%;">&lt;<a href="mailto:isaac.frankel@gmail.com?subject=The Road to Halo Part 2">isaac.frankel@gmail.com</a>&gt;</span></span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/26/25 12:54 pm</span><BR><b>The complete story of the SPARTAN-II program from 2510 to 2525.</b><P><a href="https://www.youtube.com/watch?v=rOYeOkYJL2g"><img src="https://i.ytimg.com/vi/rOYeOkYJL2g/maxresdefault.jpg" height=300></a><BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://youtube.com/c/offscreen" target="_blank" style="margin: 4px;">Off Screen</a></div> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219498#PostResponse" target="_blank">Reply to this post</a> Postmortem http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219498 Sun, 26 Oct 2025 16:54:42 GMT http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219497 Re: Halo: Campaign Evolved <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/26/25 5:57 am</span><BR>: There is a gamplay video of the remake on the Halo Youtube channel.<BR>: <a href="https://youtu.be/hSjbIM0iegY?si=cFvZBpjZ8lho-Nkk" target="_blank">https://youtu.be/hSjbIM0iegY?si=cFvZBpjZ8lho-Nkk</A><P>Ah right, got it. That gives me a much better sense of what things are going to be like. Basically it's using the more 'modern' sort of covies (H4?) and other stuff, but with the maps echoing the old ones in terms of overall features, and with some of the old voice audio used, or in the case of Cortana, re-recording her old lines or variations thereof (she still sounds great).<P>I heard some old Grunt voice audio in there, but I think most of it was more modern. Heard Stacker in the hog, but couldn't recognize him. Did the Marines all have dark visors? Actually the Marines tended to look almost <em>shrouded</em> in darkness. 2:38 was particularly bad, in the vicinity of the newly dropped hog. The hog seemed unnaturally dark too.<P>But anyway, I won't get into serious analysis, a lot of which would likely just echo things I said about H4 or whatever.<P>One thing I <em>will</em> quickly mention though: I do think it's terrible how you get weapon-swap prompts in the middle of the screen. Very ugly and distracting. I was immediately struck by that. Now that I <a href="https://www.badcyborg.net/Other/Halo4Thoughts.html#HUD">check back</a> to my old H4 opinion piece, I see that it's something which came in with H4. Maybe it never went away after that, I don't know (I've lost track since then).<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219497#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/admin.forum.pl?read=1219497 Sun, 26 Oct 2025 09:57:08 GMT