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Re: Matt- could you address this?
Posted By: butcher <butcher@finality.net>Date: 9/2/00 8:51 p.m.

In Response To: Re: Matt- could you address this? (Mark Levin)

> The usual definition of "lgihtmap" is a texture that is
> overlayed on a polygon to alter the texture below it to appear as if its
> has lights and shadows playing over it. Of course I haven't a clue if this
> is the Oni definition... Oni's shots have been shaded realistically so
> far, so I'm going to guess that the "new" lightmap support will
> allow dynamic lighting (glowing projectiles etc). Comments, butcher? ;)

that's a reasonable inference, but not in fact correct. :)

when matt says the lightmap stuff is in, he actually means that we are now lighting as standard our internal builds; it takes a long time to compute lighting solutions so previously we've only been lighting press builds.

- butcher


[ Message Index ]



Replies:

Matt- could you address this?Pico 8/24/00 12:14 p.m.
     Re: Matt- could you address this?codetoad 8/25/00 5:45 a.m.
           Re: Matt- could you address this?My modem is on fire 8/27/00 12:54 a.m.
     Re: Matt- could you address this?Matt 8/29/00 5:24 p.m.
           Re: Matt- could you address this?Nathan 8/29/00 9:13 p.m.
                 Re: Matt- could you address this?Mark Levin 8/29/00 9:44 p.m.
                       Re: Matt- could you address this?butcher 9/2/00 8:51 p.m.



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