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|Re: Some Q's for Matt|
|Posted By: Matt <email@example.com>||Date: 8/2/00 2:25 p.m.|
In Response To: Some Q's for Matt (MakeMineRed)
> For instance,
This is correct.
>Also, one magazine reported that IK had been inserted into
We wanted IK because it would allow us to do some cool stuff (disarming moves, etc.). Getting it to work properly was an issue, and eventually we figured out other ways of doing the things we wanted to do.
To summarize: IK is no longer in the Oni engine but that's okay because it was a means to ends that have since been acheived via alternate means.
>No news about physics
I bet Chris Butcher could answer this better than I could right now.
> We know that there will be 17 levels in the game, but we've
It's all going to be pretty futuristic techno-urban; you won't visit the Scottish highlands or the sewage pits of Calcutta.
She's a cop, so at the beginning most of what she does is hunt down information and/or people. Eventually she learns some things that change her goals.
> There was also a hint of Bungie-style extras in the game (remember the
Our intent with Oni was to make a game with an authentic anime feel: one that inspired the same emotions you have when you're reading a great comic or watching a great anime film. To that end, Oni's story is a journey of dark discovery, with a bit more emphasis on character and emotion than has previously appeared in a Bungie game.
|Some Q's for Matt||MakeMineRed||8/2/00 7:56 a.m.|
|Re: Some Q's for Matt||Harry||8/2/00 9:14 a.m.|
|Re: Some Q's for Matt||Matt||8/2/00 2:25 p.m.|
|Thanks for the answers||MakeMineRed||8/3/00 12:37 p.m.|
|Re: Thanks for the answers||Matt||8/3/00 1:44 p.m.|
|Re: Some Q's for Matt||Maclay||8/3/00 1:58 p.m.|
|Re: Some Q's for Matt||Harry||8/3/00 2:09 p.m.|
|Forum Bug.||Bachus||8/3/00 3:15 p.m.|
|Yeah (Re: Forum Bug.)||Morgan||8/3/00 4:04 p.m.|
|Re: Some Q's for Matt||Matt||8/3/00 6:20 p.m.|
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