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Re: Outside spaces | |
Posted By: Backbreaker <yautjomorph@hotmail.com> | Date: 7/10/02 6:38 a.m. |
In Response To: Outside spaces (chef) : When we were designing the Airport level the player originally stayed inside
That was fun, agreed. : In Truth and Consequences there was almost no way to prevent the player from
The snipers were swines, cos even though you were still inside the building, they still came looking for you through the lower door in the section just outside where Mukade made his exit!!! : Since we were so strapped for time our philosophy was that making the levels
Only 3 words; What a game!
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Replies: |
An observation... | Backbreaker | 7/7/02 9:59 a.m. |
That's what I thought too! | WJTW | 7/7/02 10:31 a.m. |
Re: That's what I thought too! | GL | 7/7/02 3:53 p.m. |
Re: That's what I thought too! | Backbreaker | 7/7/02 7:13 p.m. |
Outside spaces | chef | 7/8/02 7:41 p.m. |
Re: Outside spaces | Backbreaker | 7/10/02 6:38 a.m. |
Re: Outside spaces | dead headless | 7/11/02 8:18 a.m. |
Re: Outside spaces | WJTW | 7/11/02 11:40 a.m. |
Re: Outside spaces | dead headless | 7/13/02 1:50 p.m. |
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