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Getting past the M1A1 1.6 bug is easy. *LINK*

Posted By: Tophet
Date: 19 January 2005, 8:16 p.m.

Okay, I checked the level in Tim Vogel's AlephForge and there are two exit polygons that activate when the level is finished. When viewing in Forge, or in-game with the auto-map feature, the polygon on the left (by the two smaller windows) goes to the next level, while the one on the right ends the game (it is also supposed to go to the next level). That error got in there when I was playing with the level teleporters a bit and apparently never got reset back to normal. If you teleport out of the secret room onto the corner polygons at the right of the Exit area, you will have to run past the first window (the right ground-level polygon) to the left-most window to get to the next level. If you stand in front of the right-most window, your game will end prematurely. I'm just glad I put a premium on redundancy when it comes to editing maps.

Sorry I took so long to check the Forums here. I only do it about twice a month these days, and this was a pretty bad error on my part. I apologize for the inconvenience and I thank Frobla for bringing this bug to my attention.

Tophet

Aleph One (06/24/2003). One that works!

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