: It probably does somewhat...we at least know that the
: Dispersal's "aura" changes according to the
: caster. (Alric vs. Shades.) And surely Myrdred had a
: more powerful version of the Binding Dream in TFL than
: in M2...he didn't get those armies of brainwashed
: Light units by walking along and charming them one at
: a time!
Totally true... Maybe when Myrdred lost his link to Balor, he couldn't any longer Bind so many people at once? It coincides with this idea of dreams depending on a sorcerer's power.
However, I remember when debating once back in the heyday that the Unlife dream could make all the types of undead, someone said (maybe it was you Sili?) that dreams have a static effect in-game, so therefore how could the Unlife Dream have such a widespread effects such as Thrall, Soulless, Shades, etc.? Well that was quite an obstacle to my theory back then. For example, there is only a color change when the dispersal is cast, but the effect is identical.
But I think the Dispersal had the same effect due to in-game engine limitations. I would say that Alric's Dispersal orbs could probably detonate a longer line of people, whereas a Shade's would only kill a certain portion, then stop chain-reacting. I just refuse to believe the idea that a corpse is capable of defeating an uber-skilled Light archmage.
: That said, I think even a low-power Dream is still a cut
: above your standard spell, but as always I can't prove
: it.
So, I do agree with that, and that there are other magics besides Dreams, yet I still stand behind my ole theory that all the undead we see are created by the Unlife Dream.
Unfortunately I think we all know that debating at this point can only prove whose theory is more plausible, not whose theory is true. That sure as hell won't stop me, though, because I'm feeling really nostalgic. :)
Let the good times roll