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Myth Roleplaying

Posted By: Uriel (chf-il5-137.ix.netcom.com)
Date: 1/24/2001 at 3:17 p.m.

I'll preface this by mentioning that I don't currently own GURPS Myth.

Here's a question - how many of you use the GURPS Myth tome exclusively as a story reference, and how many have actually played the game? I'd wager my last Bungie buck (hmm...or whatever those points redeemable for Bungie merchandise were called) that almost none of you have made up characters and played GURPS Myth; I certainly wouldn't want to, primarily because GURPS is an absolutely wretched system for simulating the Myth world. The tone is just wrong - an obsessively detailed character creation ritual involving allocating hundreds of points to a long list of attributes, skills, advantages and disadvantages simply doesn't work with Myth's heroic tone. Unfortunately, at the time GURPS Myth came out, GURPS was the only viable generic RPG system out there, and I don't blame Bungie one bit for not wanting to create their own system, considering that their primary intended use for the RPG was merely to be a reference source. Last summer, however, Wizards of the Coast released the Dungeons and Dragons 3rd Edition core rulebooks, which codify the basic rules for the open-source D20 RPG system. I'm not sure if any of you will be familiar with this; if not, check out http://www.opengamingfoundation.org/. http://www.opengamingfoundation.org/srd.html has the open-source portions of the D20 rules for your parusing pleasure. Essentially, WotC has extended an open license to use the framework of the rules they developed. It's an excellent system, and seems like it could be an excellent fit for the Myth world. Is there any interest in the Myth community in a conversion?

Uriel

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