: If you ask me, it's the concern with large and smalls in
: the soldier's diary that makes the plot great. In
: Myth, the entries' opening sentences can show this,
: ranging from The Last Battle -
: 'I am not afraid to die.'
: to Bagrada.
: 'Damn, I hate the cold.'
: It is the same in Myth II.
: 'Cruniac, who seems more interested in political
: maneuvers than military ones, agreed...'
: '...[Cruniac] spoke of the bravery of the color guard,
: who died to protect him even as Soulblighter struck
: the killing blow.'
I agree with you, because of Myth's journel like way of telling the story, they can present small details that games like Doom and Quake cannot. Unreal seems to get close, but I found Unreal to be lacking in terms of plot.