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Thoughts on AN Plug

Posted By: Forrest (cache3.avtel.net)
Date: 2/27/2000 at 4:18 p.m.

Here's some thoughts on the AN plug.

First off, Milk Man. That movement thing is HORRIBLE; causes bad lag, OOS, and he seems not to move at all sometimes. Kill it, make him walk. Then, those pimpin sounds drive me crazy, their play frequence should be turned down to normal levels. The new unit-peasants instead of projectile-peasants are actually MORE prone to friendly fire, and don't do what you tell them to. He should switch back to the old way, and just keep away from friendlies (cept his Hos).

Secondly, Ducky. More specifically, Bobo the Scari Skwirl. He must die as well, as his damn script is horribly laggy. Let Ducky just be almost-unhittable and throw firey heads and stuff, but that Skwirl must die.

Next up, me, Forrest. I've recently noticed that I have TWO force field units, which sometimes get stuck in various places (usually on models) and can't follow me; and they stay after I die. That sux0rs. And I want to be able to cast my Insanity on the ground; when I do it now, it casts on ME and the units surrounding me, and I usually don't click the ground intentionally but by accident, winding up Crazing WW or whoever is nearby ME, instead of nearby where I clicked. And I just want my force-field to look like a shrunken version of that thing around Soulblighter on The Forge, is that too much to ask?

Joy shouldn't use lightning to teleport/posess, but an extremely-fast, extremely high-arcing projectile for teleportation and a centered-on-target thing (like a Dispersal Dream derivative) for posession. This way models won't get in the way like they do with light

SiliconDream's Intractable Logical Muddle flames have a tendancy to be there, fade out, then reappear again. Despite what SD says, this isn't just my machine; I have a friend over right now and it does the same on his.

WW, to fullfill his wishes, should have his melee attack use mana, and be really, really powerfull; adjust the mana used and the rechage rate so he can take out huge enemy armies, but has to wait quite a while between each army he takes out.

The script should pay SOME attention to Nick; win/loss conditions should allow his survive to postpone a loss, and World Knots should teleport him.

Ducky needs a flavor.
WW's flavor isn't very interesting.
Neither is Plague's.
Joy's flavor could stand to be longer.
MM's HO flavor needs to be shorter (not everyone runs in 1024x768).

All unit names & spellings should be remodeled after the M2 Fallen Lord naming scheme. That is, spelling is their common name, and names are their other names. So, you would have a list something like this:

(Forrest, Forrests)
Forrest Cameranesi
Forrest of B.org
Pfhorrest
Owner of the Universe
Geek of All Trades

(SiliconDream, SiliconDreams)
Source of the 500 Physics Posts
Anton, Patron of the Danged

(William Wallace, WWs)
Will Atterson
Son of Scotland
Mad Zerk of the Asylum

(Joyeuse, Joys)
Shadow Warrior
[Joy's real name]
[etc]

(Milk Man, Milk Men)
Cedric
Pimp Daddy

(Plague Bearer, Plague Bearers)
Nick O'Keefe
Shadow Wolf

(Blackhand, Blackhands)
PHAT KUNG-FU TRO BOI
[BH's real name]
[etc]

(Duckyjo, Duckjos)
[duck's name]
[duck's other name]
[etc]

And so on.

So, any disagreements? Compliemnts on a post well thought? TEL ME DAMIT OR I KIK U!

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