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Let's continue the pain, shall we?

Posted By: SiliconDream=PN= (mates.HIP.Berkeley.EDU)
Date: 2/26/2000 at 12:34 a.m.

Loathing ain't working. On three of the AN levels it suddenly decided there weren't any map action templates available, which means no script. I reimported the script--no luck. I trashed the meshes and reconverted fresh versions from the originals and reimported the script--no luck.

So, basically, I can't make the maps for those levels, and I suspect I won't be able to make them for a lot of other levels too. Sigh. Who else knows their way around Loathing well enough to make the AN maps? Besides Joy, who has plenty on his plate already?

Anyway, I'm now loading the maps I was able to make--levels 4, 5, 7, 8 and 10--at FFHL in Files/Myth II/Plugin Betas. Look down the forum for the IP. The document is "ANreducedlevelsbeta.zip." Basic changes are: I move slower, Ducky's squirrel has no contrail, MM moves superfast *and* has a contrail, Joy's teleport allows him to possess units, and Ducky throws different kinds of heads with different effects. Be warned--because of MM's weird method of motion, the peasants he fires tend to get stuck inside him. If you see this happen, run away before the peasant blows up in 15 seconds. I'd never allow MM the battle power he has if he wasn't such an inept unit. :-)

Also, I won't be there on Saturday. GF's in the hospital and the visiting hours conflict. Have fun, though. mb you'll want to have last time's plugin around so you can play a little on the levels I couldn't do on this one.

--SiliconDream

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