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AN plugin...

Posted By: SiliconDream=PN= (mates.HIP.Berkeley.EDU)
Date: 2/18/2000 at 7:15 p.m.

...is being uploaded now as "AN Levels 4-10 + Mult b2.zip" It's twice as big as the last one, so get it as soon as possible.

Let's see, what's been changed?

BH's SPINKIK knocks away debris more impressively.

Ducky now throws dorf heads that can ricochet off multiple enemies before being destroyed; on the first pass they detonate any nearby explosives. His special throws any carried projectile he has; if he's not carrying a projectile, he throws any satchel charges he has. Ducky also has a pet squirrel that runs around the level picking up throwable items and bringing them back to him. It prioritizes, retrieving satchels and other explosives and cannon shrapnel first, and any bits of metal second. If the projectile it's trying to get is destroyed first, it'll sit there confused for a while, but will eventually start moving again. Ducky can always call the squirrel to him by taunting.

Forrest's field no longer brightens if dangerous projectiles are nearby.

Joy's in this one. He's an über-melee unit like WW and Blackhand, more defense-oriented than the first and more offense-oriented than the second. (Joy, I canceled your resistances; your vitality is still Tro level, though). His special attack is a teleport. A dead-cool unit.

MM fires a peasant unit instead of peasant projectiles. This peasant's behavior is pretty unpredictable; it either attacks any nearby enemy or an enemy near where MM was targeting. But it's not deflected by Forrest's field and it doesn't blow up if it runs into one of us by accident, so the friendly fire rate should go down. I still need to work on it some, though; he's not very trustworthy. His special is still intact.

MM's Ho's fire a shower of arrows that multiply during flight, instead of their explosive heads thing.

SiliconDream is very very fast; his attack has been sped up but powered down. He doesn't use his phantom anymore.

Plague Bearer is even more invisible (permanently so) and non-autotargetable. BTW, Nick, the scriptings' ignoring you means that I can't educate you, nor will your survival alone keep us from auto-losing if everyone else is dead.

I've altered the Baron so everyone's on it, but most of our scripting powers are gone there. Forrest can't berserk and he's not omniscient; Ducky's squirrel isn't there; I can't make barriers or educate people; Joy can't teleport, MM's primary attack doesn't work. Only Plague's invisibility works on that level.

I've altered the map "I'll Fall on Your Grave" to have us; 4 vs. 4 (trade to get your unit). The scripting isn't quite finished, though, so Ducky and MM should expect to have weird things happen. Actually, everyone should; I haven't had a chance to multiplayer-test it. Anyway, the new map is "Pocahontas? I hardly know her!"

I have a feeling there'll be a *lot* of bugs this time; it was a rush job. But if everyone likes their units, we can work more on ironing out the kinks next week. Oh, and Joy's teleport uses lightning, so the first time we go OOS we'll have to outlaw it.

--SiliconDream

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