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AN unit ideas

Posted By: SiliconDream=PN= (mates.HIP.Berkeley.EDU)
Date: 2/13/2000 at 8:22 p.m.

For those of you who haven't submitted a unit yet, a few ideas for cool stuff that so far hasn't been used. If anyone is already planning to use one of these, speak up so everyone else knows not to plagiarize.

Ranged non-area-effect attacks. Okay, so this isn't a particularly ingenious idea. But almost all our ranged guys fire explosives/lightning/confusion, which produces a horrific rate of friendly fire and makes it impossible for them to support our melee units in battle. Tleil's the only guy I know who's going to throw more ordinary projectiles
(bre' Unor axes); anyone else want to fire arrows or stones or something non-area like that?

Controlling enemy actions. Pretty much anything you can tell your units to do by hitting a button (retreat, scatter, etc.), you can have your unit tell the enemy to do with a little bit of scripting. For instance, you could have your unit cast a Terror Spell on a group of enemies, who would do nothing but retreat for twenty seconds or so. That sort of thing.

Teleportation stuff. Teleport your own guy around the map; teleport enemies away; teleport your friends to you or around the map with you; trap units in a Tain Shard and release them somewhere else on the map--the possibilities are endless.

Just a few ideas.

--SiliconDream

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  • AN unit ideas
    SiliconDream=PN= (mates.HIP.Berkeley.EDU) -- 2/13/2000 at 8:22 p.m.

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