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Great Escape stuff again

Posted By: Forrest (cache3.avtel.net)
Date: 2/5/2000 at 11:11 p.m.

Ok, here's some ideas we came up with on Asylum Night (report coming Soon™).

Level 1, The Escape. A haxored version of the Baron with a happier, whiter colormap. Different units all in their own rooms, kept apart from eachother by unit-types they can't defeat (Thrall for me, etc). But there's a random glitch in the guard, and one of them gets out. He frees the others. We've got to face down various enigmas, and the only way to defeat them is to find a magic book somewhere, GURPS. The whole place is filled with various obstacles that only one of us can overcome; a bunch of deadly projectiles that I have to guard you from, a bunch of baddies SD has to block with his barriers, etc. Finally, the last one left is the Summoner, who we find ressurecting Myrks, and who proceeds to vanish when we approach him. Once every enigma except the Summoner is vanquished, Duckyjo cries out "Escape! To Bungie.net!" And we all run to the main exit.

Then a bunch of personal levels; Smea wants to defeat Cutie and her minions, etc. We all progress across these levels together on our way to Bungie.net.

Then we get to Bnet, another indoor level. There, we've got to cleanse Bungie.net of the evil scum and protect the greatness of Unranked. There would be rooms for each bnet room. Sanctuary and Haven would have peasants cowering at eachother. The unranked rooms would have various types on NPCs in them, corresponding to the room type; Dwarves in SoM, Herons in Muirthemne, Jmen in Llancarfan, etc. In the ranked rooms, there would be various uber-lemurs; Soulblighters "Soulblighter", Emperor-Alrics in "Twice Born", SB with the Tain in "Relic", the Deceiver in "The Deceiver", and so on. Lemurs break into unranked sometimes, and unrankers go on raids into Unranked territory, and on occasion a villager from the safe rooms turns into a warrior or archer or something and goes into one of the ranked or unranked rooms. New villagers are constantly wandering into the lobby; most go to the safe rooms, some go into unranked, and other go to ranked and die.

Our job is to defend Unranked and the safe rooms, and assist raids into Ranked. The lemurs avoid direct conflict and instead attack from behind or assault stragglers. But if you kill them, then the evil Comet appears in the lobby and charges into your room. You've got to fight him to the death, but right before he dies, he vanishes (drops) and appears in another Ranked room. But he leaves behind a film! We pick it up and try to find the great admin Mordia (a Trow) who has been wandering Bnet. In unranked rooms, people swarm all over him inhibiting his actions. In ranked, the lemurs run from him, but those that get too close get KIKd. We've got to find Mordia and show him the film. Then he'll go hunt down the comet, KIK him, and stomp all over his remains. And we've won!

I can do indoor colormaps and meshes. SD has volunteered for scripting. Anyone else wanna help?

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  • Great Escape stuff again
    Forrest (cache3.avtel.net) -- 2/5/2000 at 11:11 p.m.

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