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The Great Escape

Posted By: Forrest (cache3.avtel.net)
Date: 1/30/2000 at 4:11 p.m.

Ok, last night I was drawing up a preliminary floormap of the Asylum for "The Great Escape". The only thing was, I couldn't figure out how the thing would be divided up into rooms and halls - our real Asylum is just one big room with a pedestal in the middle (I'm on the pedestal, of course). :-)

And who would be trying to stop us from escaping? It would be a pretty boring map without badguys. I'm thinking that the common enemies would be Rankwhores, Emps, Lemurs, etc (uberunits like Shiver [Rankwhore], Alric [Emp], and Balor [Lemur], modified to be wusses, who attack in large numbers when one of your units is alone).

However, there are no lemurs trying to stop us from getting out of the Asylum. So I though, maybe we should be trying to get INTO Bungie.net, and on our way in we would be attacked by rankwhores and lemurs. But then I couldn't figure out how to divide up Bungie.net into rooms and halls other than Ranked and Unranked, and maybe rooms for all the different B.net rooms, and a central Lobby. But then, you could just walk in to the lobby, and stroll into an Unranked room. No challenge in that!

So, what should the map be about, and what kind of rooms/halls/etc should be in whatever building we're breaking into/out of?

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