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I got a response from GURPS now

Posted By: Dan Rudolph (320-A-42-162.ppp.mcleodusa.net)
Date: 1/26/2000 at 3:22 a.m.

I also got a response from Gene Seabolt. I'm reprinting the whole thing below

-------------------------------------------------------------

Hello Daniel, all I can say is that I wish you'd had opportunity to review the book when it was at Bungie prior to printing. I'm surprised much of this made it through that process, which I had been relying upon to catch errors
such as many of these are.

>pg 10 (map) What is called the Town River here is called the >Toven River in the Myth 2 manual.

So it is. I misread the low-rez map file and didn't catch it on the proof. An errata has been issued.

>Willow Creek, Brayle and Tallow do not appear on the map
>for some reason, even though the equally small Crow's Bridge >does.

Mostly a time problem. The book went from concept to camera-ready in two months, and one major stumbling block was that I had to rebuild the above map. I didn't take the time to add the above-mentioned towns because the actions that took place there were minor, from a setting standpoint, and not
specifically mentioned in GURPS Myth. I'll try to fix that in the second printing.

>20 & 85 What is called Tramist's mirror in Myth 2 is called >Trabist's mirror in this book.

There were a few proper names in which different source-document sources held different spellings. I don't recall whether this was one. I have filed an errata.

>41 Shouldn't the Fetch have some kind of voice-related
>advantage? After all, they speak with the voices of angels
>according to Myth: TFL.

That detail slipped past me. I'll see if a second printing can't fix it.

>61 Stygian Knight's vulnerability to explosions doesn't seem
>very mysterious to me. They're hollow, so they cave in more
>easily. Presumably, this effect would disappear if someone
>were wearing them.

It's only mysterious in context of how GURPS normally does things. A minivan in GURPS, ostensibly with the same ratio of shell to empty interior, does not take double damage from explosions. It, in fact, resists explosive damage better than living beings. That line is simply an easy-reading way of
saying, "I know this doesn't jibe with how metallic constructs endure explosive damage in the rest of GURPS, but these are the characteristics of this particular item/creature."

>80 The weapons table doesn't mention airstrikes, nor does
>the dwarven pathfinder template back on page 39.

Lack of space, mostly. The balloons are mentioned. Dwarves have explosives. Players of Dwarven PCs (Pathfinders or not) worth their salt will eagerly
put the two together.

>83 The bow of furious incandescense is not mentioned.
>
>The petrification arrow section doesn't mention the bow of
>stoning, found on "Out of the Barrier" which can turn most
>things to stone. The bone-tipped variant was apparently
>only necessary because the target was a sorceror.

The concept doc and Myth:TFL mentioned several enchanted weapons that were omitted for space considerations, since GURPS can emulate most of their effects already. What was left in was mostly the stuff that needed additional explaining in GURPS terms.

>95-96 The list of Dreams neglects to mention Balor's
> lightning dream.

I missed the reference that this was a dream.

>96 It says the confinement dream and binding dream are the
>same thing. This can't be correct. The confinement dream
>is as it's described, but binding is the dream the Deceiver
>uses to conscript people.

Ach, so it is. I had this right, at the last moment an editor queried whether they were two names for the same dream, and I screwed up clarifying the situation in response to his query. I sent an errata.

>100 The Deceiver's sporadic wearing of an eye-patch is not
>mentioned.

No. I noticed it at one time, but felt I could ask only limited time from your co-workers for explaining this, that, and the other. A lot of other questions took precedence, so simply did not mention it. Do you know why he does?

>Page 101 says Shiver's incarnation during the great war had
>"a gauzy appearance at turn beautiful and bestial." In the
>loss screen for "A Traitor's Grave" and the comic "Tales
>from Myth the Fallen Lords" Shiver appears to be neither.
>While she could be considered gauzy, she's shrivelled,
>frail-looking and butt-ugly.

There is some reference to her possessing attractive looks in that timeframe. Since it contradicted the sources you cite, I covered my bases with the above. In hindsight "bestial" was a poor choice of words though, since it can imply a different form of ugliness from that she exihibited.

>102 The Watcher's name is listed as Bahl=EDal rather than
>Bahl'al. This was probably a font problem. In fact, it
>proably won't show up correctly on your end.

It was a font problem. Errata issued.

>The next is more of an omission than an error. Both in the
>section about the recent war and the section about the
>Deceiver, it does not mention his death at the end of
>"Shiver" in Myth II. While it seems unlikely this was
>accidental, I can't think of a reason why it wouldn't
>appear.

Because I never got all that good at actual gameplay. If you open the "Shiver" episode and auto-victory it, the Deceiver will be left cheering with the others, and will not be tallied as a casualty on the score screen. Since no mention of his death is made later, the prospect that it would
automatically occur never occurred to me. A clarification has been sent.

>The next piece is also an omission. The Changeling from
>Bungie's PRASP map Boil and Bubble isn't mentioned in the
>racial templates section.

It's the first I'm hearing about it. For that matter, no one mentioned "Chimera" to me even though it had to be in development as I was writing GURPS Myth.

Thank you very much for taking the time to list these errors. We do like to get things right, and it dismays me to see so many problems in my work.

Let me ask you if you know the answer to another question: I'm told, by a Myth fan, that the "Absorbed Fraction" monster tag actually does not absorb a fraction of every blow, but rather completely absorbs the given percentage of all blows received while the remainder have full effect. I ran this
content past one of your programmers, and he cleared it, so I hesitate to issue an errata before confirming this does function in this way. Would you know?

Thanks again.

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