I have an Idea™! Williamus Wallus wanted to know about my idea for an eRPG character. Well, here he is...
"Archimedes"
His grandfather fought in the Great War, through many crucial battles in the west. His father was born and raised in Covenant and helped restore the Great Library, befriending such famous men as Antero, and becoming a competant magician in his search for the Ultimate Truth.
He is Archimedes, a scholar by nature and a something of a magician by benefit of it, but a competant warrior when pressed into battle. However, he is a pacifist, and is content to wander the world with merely enough wealth to survive. He has studied the history of the Great Cycles and knows of all the Great Heros, Avatara, and Fallen Lords which have come and gone over the millenia.
He has travelled the world and lived with all the races hospitable to man, and some who are not. From the great cities in the West, to the Berserk camps in the North, and through the land of the fir'Bolg. He has studied the bre'Unor from within their own territory, and slept in Ghol-haunted hills. His ventures have brought him through Forest Heart, to the secret arbors where Forest Giants live; across the land to the cave-dwellings of the Dwarves, and far north to the borderlands of the great Trow states.
All these races - he knows their natures, speaks their languages, and keeps many of their secrets. His reputation as an ally and a trustworthy friend precedes him, and through it he has secured many a meal and a good night's sleep. Yet despite his general state of contention, he has always felt a calling in the back of his mind. For, though he doesn't know it yet, his spirit is the most important figure in the history of his world.
--------THE TRUTH--------
Archimedes is an incarnation of an extremely important and powerfull spirit whose fate is predestined by the world of Myth. It is continually reincarnated, always alive in some form, and is fated to discover one Dream every 160 years. Obviously, this would be a great advantage, it it were not for one other aspect of his spirit. It refuses to become involved in the workings of the cycles, as that would only attract attention, and attention is the last thing it wants. It wants only to end the cycles on schedule, to become the Avatar of Wyrd, bringing the world into absolute contrast, pure light and pure darkness, and thus ending it, ushering in the creation of a new, perfectly balanced world. Thus, incarnations like Archimedes, when they discover their nature, are inable to bring themselves to use the vast powers at their disposal.
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Advantages:
Absolute Direction (+5)
Animal Empathy (+5)
Empathy (+15)
Language Talent
Literacy
Musical Ability
Strong Will
Disadvantages:
Code of Honor (-15)
Honesty (-10)
Pacifism (-15)
Self-defense only
Sense of Duty (-20)
Truthfullness (-5)
Skills:
Acting
Animal Handling
Area Knowledge
Bard
Camoflage
First Aid
Hand Weapon
Fencing
Holdout
Humanities
Philosophy/Theology
History
Literature
Influence Skills
Diplomacy
Savoir-Faire
Karate
Law
Naturalist
Occultism
Research
Shield
Singing
Social Sciences
Sociology
Survival
Writing
Languages:
Language Skills
Very hard
Gestures
Equipment:
Shield
Small
Fencing
Saber
(Stats are based on GURPS Lite stats - I dunno how they would be converted to your system, Will).