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Re: Myth II Soundtrack

Posted By: silentsod (c-24-10-28-186.hsd1.ca.comcast.net)
Date: 4/27/2007 at 6:38 a.m.

In Response To: Re: Myth II Soundtrack (Seraph)

I'll probably have to read through the forum archives and read everything in legends and lore again.

Berserkers, if they manage to engage in parity of numbers on the front line, are generally superior to other melee infantry units. Better than a thrall one on one as they attack just fast enough to prevent them from managing an ax swing, and once they gain some experience they hack them into little writhing bits (to steal a line...). If I'm given warriors as well I tend to use them to engage enemy melee units first and use berserkers to keep them from being enveloped by enemies pouring around their sides. Always seemed effective to me, though I don't think anything I managed (other than the obsessive Bagrada playing when I had the demo) was all too impressive. Mostly just "No way!" moments.

I haven't purchased a Blizzard game in forever so feel free to e-mail me at the one I registered under.

I don't know any autistic people personally, but I know of others on different forums. One in particular stands out because he remembers almost literally everything. I have a decent memory but this guy... My simple understanding is that there are varying levels of autism?

Alric's armor is certainly unique in the Myth-verse. Padded and sclaed armor on the shoulders, looks like solid metal greaves, a leather skirt (the proper term escapes me) with cargo pockets for the dream stones, bracers on the forearms, maybe leather gloves... The breastplate does look solid, though I have no idea what the panels are for. A good picture is the success screen for Gate of Storms (where, incidentally, his sheath is reversed from normal), and the last image in the Forge's journal entry.

Alric had originally planned to entertain children at parties, but soon word of Balor spread and he had to abandon his true calling. Some things are hard to let go of, though.

Favorite part of the Myth music may be Pools of Iron, it's the iconic Myth song for me. Dark, brooding, not exactly a lot of bright spots.

Myth 3, I actually found it difficult to play because all of the units seemed so out of whack to me. I had trouble adjusting to it, and I didn't find the story telling to be anywhere on par with the first two games. That said, I liked the desperate sense in TFL, but also enjoyed the rising in power light being caught by surprise aspect in Soulblighter, and the desperate run to get the Total Codex, the crown, and Balmung. Both of the stories did an excellent job at keeping me on edge and actually interested. I honestly don't know if I could pick the better one, so I'll just say that I like them both equally.

Favorite all time character? That's tough, as a lot of the characters we never get the chance to know. The gut response is Alric, because he ends up walking around blowing up Myrkridia (and your own units) with Balmung and finally killing Soulblighter, who I felt was a better villain than Balor. Villain wise, Soulblighter, because they fleshed him out more, and he had a habit of disemboweling my men in one swift swing. I don't think I'd want to meet him though.

I haven't ever read Arthurian mythology, but it's come up recently a few times and not knowing anything about it has led me to shut my trap. Better to be quiet and thought wise then open your mouth and be shown a fool. Or however that saying goes.

Longer post than yours, but I haven't talked to people who have actually played, enjoyed, and been fascinated by the universe of Myth. It's incredibly refreshing to talk to someone who knows Bungie outside of Halo. I can't tell you how crushed I was they were bought out by Microsoft and published it on the Xbox (though I wrote a fair amount of fan fiction on it under the name NevinNiven at HBO before the change to console was announced and back when we didn't know anything about the game. Incidentally, the Hermes Trismegistus series is a really great read, better than anything I ever did). Of course I played them and will be playing Halo 3 when it comes out, this all thanks to my console gaming roommate who really really likes Halo a little too much.

Which brings me to a tangent (which should probably be a new thread)! Hooray! I was discussing how I think Bungie's peak storytelling occurred in the Myth series with journal entries before a level load and how they could explore the world and expand the mythos and whatnot. When he said a quote along the lines of, "most gamers need visual stimulation and that's why stories are being packed into cutscenes." It struck me as sadly true, Gears of War is being praised of late for it's story, but to be honest it's story wasn't very special, had obvious conflicts, and what little there is of it wasn't revealed in game but rather in frakking online sources. Funnily enough, I really like DooM 3 not because the story was terribly original (in that it was primarily DooM's) but because you could read e-mails and listen to people's logs from PDAs.

I'll admit I never played all the way through the Marathon trilogy until recently (though I read an awful lot of the Marathon story pages... I'd like to think that made up for my deliquency). Pathways I never got the chance to play, and am considering buying the Mac Action Sack for $20 despite not having an Apple computer (which were the only thing in my family after we junked an orange and black screened 3 or 486 I played Math Rabbit on, until I got a PC for gaming when I was 14).

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