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The Prequel Project

Posted By: Superfoborg (ip68-6-104-131.sb.sd.cox.net)
Date: 10/19/2005 at 4:39 p.m.

Starting a new thread for this topic here... Just a couple random thoughts for the moment, I'm at work now and can't write much.

I'd want to keep as many elements from MJ's Myth 3 intact as possible, to try to maintain some sort of consistency between all the games. This includes explaining in-story (or in-game if this gets made into a proper mod) why there is this revised history and who is telling it. I would propose that the story be told from the perspective of an ancient Heron Guard - one who only became a Heron after Connacht ascended to the Emperor's throne, after serving in many battles and proving his prowess. One who was there first-hand to witness the gruesome horrors of the end of the Wind Age. He would be retelling this tale after the glorified version of the story uncovered in Muirthemne was publicized some time after Myth 2.

Maybe start the whole thing off with a quote, "They make it sound so easy."

I would keep Mjarin in there, but have it shown how he was not the real Leveller: he was Moagim Reborn's Soulblighter, basically. Following that notion, I would perhaps have his history related a bit more - perhaps he was secretly an apprentice to the first Moagim, along with Bahl'al, and while Bahl'al went mad with all his undead stuff, Mjarin withdrew and founded the order of the Warlocks, eventually siding with the Cath Bruig against the loose and uncontrolled Myrkridia, aiming to manipulate them for his own benefit until the opportune time arose, a thousand years later. Mjarin and Bahl'al together could be responsible for the resurrection of Moagim, and the dark rituals allowing the Leveller to return to the world. Perhaps also foreshadow that though the Light seems to have won post-M2, it is not our turn: the Myrkridia are loose now, the Dream of Unlife is well known amongst lesser necromancers, two Fallen are still unaccounted for (hmm, two again...), and we most likely have not seen the last of Balor - though we've nearly a millenium of growing darkness ahead of us before he returns and is finally defeated for good. Note also: once again, Muirthemne is damn near the only bit of human civilization remaining after Soulblighter's return.

We've also got to work in the Ravanna/Shiver/Voiceless One/Culwyeh thing a bit better. M3 TOTALLY screwed all of that up - they're supposed to be two different people who are somehow one (or not?) by the time of TFL, and which of them invented Wights and when, and which of them was a Myrmidon, if either? This will probably be the biggest mess we have to untangle. Hell, even before M3 this was a big issue that we never reached consensus on, but hey, maybe this topic will start breathing more life into the Asylum again - as we try to set the record straight, we've got to figure out exactly what the straight record is.

I would relate the history of the Myrkridia in a bit more detail too, and to reconcile it with GURPS' statement that they were wild creatures roving the lands from time immemorial, with M3's statement that they were summoned from another realm, I would invoke my Principia Mythica, and have them one of the primordial races that lived in these lands before Wyrd and Nyx came, who were banished to the other realm along with the (Old, Dark, Spider) Gods, the Fetch, the Callieach, the Ghols, and so on. Perhaps, like the Ghols, some of them wandered into Wyrd's lands from the unchanged dark lands out to the east, and so have been witnessed by ancient Humans, and wiped out like wolves in these lands - but then Moagim the First summoned them in mass, and began the terrible Wind Age. I'm not really sure about this notion I've just mentioned of dark lands to the east remaining unchanged: perhaps this "edge of all" concept could be invoked here. Why wouldn't greater Dark forces have invaded by now?

Closely related to this, we need to fix the bit about the Smiths and the Spider-cults. The Smiths FOUNDED the Spider-cults, though perhaps they did get in over their heads. That the shrine to Connacht says otherwise is nothing but revisionist history - besides, since Dwarves were the great builders in Muirthemne, who do you think built that shrine, eh?

This bit makes me think, perhaps instead of a journal format, a dialectic format would work better for this story. The grizzled old Heron challenging this popularized notion of the great and might Connacht, and the gathering crowd throwing out questions and contestions to his statements - "what!? the Smiths were Spider-cultists!?" and then he has to explain... and so on.

About Myrdred I'm not so sure. He's definitely an Avatara, but he seems so interested in magic for magic's sake and so I wouldn't be surprised if he had also trained (secretly from the Avatara) under Mjarin as a Warlock. I wouldn't have him be so evil and found out at the end... I'd still keep him generally a good guy, he did fight Bahl'al after all. He's just trying to use Mjarin to gain his own power and turning a blind eye to the evils he was no doubt aware his master was causing. I'd have him claim to be innocent, maybe claim his mind was being controlled (wouldn't that be ironic), and maybe he gets kicked out of the Avatara and generally shunned, but not banished. The Warlocks, on the other hand, should be banished, as they were founded entirely by the evil Mjarin - Myrdred, of course, maintains secret contact with them anyway, and is revered by them as he would be one of their highest ranking members, were he officially an above-the-board member of the organization still.

So yeah, that's about my thoughts for now. There's plenty of other little nitpicks that need correcting - those weren't Soulless, because Soulblighter invented Soulless. They were just something similar. Call them "Hollow Men" if you want, but they've got to be somehow different - maybe flying skeletal spearmen, with legs and without the ectoplasm? Or purely ethereal, ghost spearmen, minus the bones that Soulless have? And the Downs should have been utterly ruined by this point, after a thousand years of darkness - the Bruig claim to have held those lands against the Myrkridia is pure self-aggrandizement. But those kinds of things are nitpicks.

Which I guess is a good segue to this: I now ask you, the Asylum, to find all nitpicks and inconsistencies between Myth III and the story as we knew it from M2 and TFL, and list them here, so we can start forming this outline better. Thanks.

-Forrest

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