: Have someone ever done a level showing the part of the
: legion chose to die attacking balor's fort ? #
I don't think so. It would be impressive to see, but probably not very fun to play, if only because you have no hope of winning in a level where you're outnumbered nearly 250 to 1.
Oh, and just because I like to quibble: chose to die? For the Legionairres, it was die for the Light in a suicidal attack on Rhi'anon, or die for nothing trying to cross the vast swamps, deserts, wilderness and Dark armies lying between them and the dubious safety of Tandem. It was a lose-lose situation, essentially. I suppose that's still technically a choice, but not much of one.
What I'd like to see would be the climax of the Battle of the Red Seal. You'd need more unit types for both Trow and Oghre, of course.
The map would have to be the same as the "Great Devoid" map, since the Red Seal was raised after the batle with the Calliach there. That's fine, because it gives the Oghre plenty of good defensive positions.
Unit suggestions: Oghre.
Trow Iron Warrior flavour text suggests that Oghre used throwing spears in defence of their forts. Hence, Hearthguard style unit.
Most of the Oghre you see are rebelling slaves rather than true warriors. I'd imagine they'd have some kind of elite warrior group, perhaps with Maul-style scavenged armour and battleaxes. They'd probably be slower than regular Oghres, but tougher, and with a stronger attack.
And, of course, you have the few Oghre with skill in magic. If Moghbragga is anything to go by, these would probably be rather more skilled in combat than your average mage.
Unit Suggestions: Trow
Principes: armoured warriors with greatswords ala Tales from TFL. Probably a little faster than Iron Warriors, but their greatswords would have less pure smashing power than the warhammers.
Velites: lightly armoured Trow equipped with javelins (thrown with ballista-like force, of course). After all, an unarmoured Trow is pretty fast, so it would only make sense that they'd have had some kind of "light" infantry to do hit-and run before the shock troops smash into them.