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Asylumite Units Map Stuff

Posted By: Pyro (66-90-194-165.grandecom.net)
Date: 1/11/2003 at 11:06 p.m.

I think I had mentioned this before, but I think it would be a good idea to give a few more details and ideas for this map. The map should be a huge map... as big as we can find it or make it. And have a few world knots and healing spots on the map.

Maybe have a few spots that can activate some interesting things. For example have a spot that if stepped on it will trigger a raid of chickens running after all the units to peck them all to death!! ...muahahaha run away. ::Seraph uses Dispersal Dream on a chicken.... no one survived:: hehe Of course this is just an idea.

Maybe instead of that or and addition have a spot that controls the weather. ::Ohh no that Gholsbane is going to throw his ghol's head motolov at me... Pyro runs to that spot... it starts to rain... muahahah... Gholsbane runs the opposite direction:: The rain could be temporary for a minute or will keep raining until somebody goes to that spot to turn it off.

Another spot to start fires on some parts of the map or ....:: Ahhhh run away its raining satchel charges:: : ) Imagine dwarf signal flares dropping from the sky all over the map.

Another idea for something to trigger is a cloning spot. Your unit stands on the spot and a few units that look just like you unit appear, but cannot actually hurt anybody. For example: A dwarf goes there and 3 more dwarves appear next to the dwarf and throw motolovs just like the real dwarf but when the clone dwarf's motolov hits somebody it won't hurt them. This can be useful to scare the enemy.. the enemy won't know which one of you is the real one. The clones will be gone when they die of course.

Maybe a spot to make the unit temporary invisible for like half a minute for example. Or temporary invincible.

What do you guys thing? Might make the map a lot more interesting since we would only have 1 of our unit.

-Pyro

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