Hey, SERAPH! You wanted *general* theories on "magic" (as you heathens have entitled it [that has nothing to do with religion-religion, that has to do with the fact that you people dare to generalize everything into magic, and call it sorcery and wizardry and lots of other stuff, too!]). WELL YOU GOT IT! I have thought up the most COMPLEX, most COMPLETE, most COMPREHENSIVE, and most COMFUSING theory on the Arcane Arts that has yet been seen upon the FACE OF THE EARTH! And DOOM (though he has not finished writing it all (it's very complicated!)) will present it today! Ah-Ha-Ha! Doom's fancy style arcane energy THEORY is, though not completed, HERE!
Note: Doom has not yet incorporated the idea of Avatara and dreams into his theory, so if you don't like that, tough beans, 'cuz it's here anyway!
Note: Garin is a city of users of the Arcane Arts located in a fictional world I made up. So don't look for it on your road map.
Note: Table B is not posted here: If you want to see it, respond to this post, and leave your e-mail address, and Doom will e-mail it to you. (It is a Microsoft Excel (98) document, currently mac formatted.) By the way, if you're interested in this theory, but are a little confused by the way I have it organized, Table B provides a convenient visual aid to the different Branches, Sub-Groups, Groups, Sub-Branches, and Schools, as well as clarifying the titles associated with everything. It's also complete. So Doom strongly reccomends you asking Doom to e-mail it to you (which he will do within only a month, or he promises to jump in a lake), provided you are interested. Table A, provides another convenient visual, this time concerning the methods of focus, but Table A doesn't currently exist, so don't ask for it. Doom will eventually get around to writing it (eventually), but don't get your hopes up.
The Twelve Branches of Power
Groups, Sub-Groups, and Branches
Note: all classical branches, with the exception of witchcraft, can further focus their power through gems, staves, rings, pendants, amulets, and other objects often thought of as “magical,” “supernatural,” “paranormal,” or “ensorcelled.”
Magic – Power is focused through the body.
Sorcery – Power is focused through the will, often released with a word/phrase.
Wizardry – Power is focused through the surrounding environment, and partially drawn from it.
Witchcraft – Weakest branch of power energy. Requires extremely little energy, though, and involves basically begging either a divine or damned being to do something. Often a ritual of some sort is required.
Necromancy – Power is focused through a spirit or a soul. Possible to focus through one’s own soul, however, this drains part of it away each time it is done. Many truly powerful necromancers will focus through their own souls, though, because the more powerful the spirit/soul, the more powerful the desired effect will be.
Seeing (Futuresight) – Not really a true branch of power, it involves focusing a tiny bit of power through the eyes, enabling the user to see a somewhat clouded and often a bit inaccurate picture of the future. This is the reason why Seers and Seeresses always speak is gibberish; they’re directly repeating what they can “see,” which is always unclear, and usually, until the event happens, it stays that way; every so often, they’ll even make some of it up.
Mana (a.k.a. Divine) Branches
Note: All Mana Branches use a form of arcane energy known as Mana, which is already focused. A person must be born with Mana in order to use it. Mana is the extremely powerful form of energy used by angels and demons, although the Mana used by the divine and the damned is the purest and the most powerful form, and completely focused. It is thought to be impossible for any mortal to attain anything but corrupted Mana usage. The Mana Branches are split into two sub-groups.
Fear – the more subtle method of the Darkness in trying to defeat the Light. Can be thought of as an indirect method (involves such effects as poison, emotion manipulation, etc., etc.)
Dark – the “all-out power” of the Darkness. The most direct method of attempting to defeat an enemy in the sub-group night. (involves beams of energy, explosions, etc., etc.)
Hope – the more subtle method of the Light in attempting to defeat the Darkness. The exact opposite (in terms of good and evil) of Fear (involves such things as healing, emotion manipulation, etc.)
Light – Fear : Dark :: Hope : Light & Fear : Hope :: Dark : Light. “All-out power, only for the good guys.” (involves beams of energy, explosions, etc., etc.)
Modern Power Branches
Absolute – also known as Elemental, deals directly with the four elements (wind, water, fire, earth). Power is focused directly through the elements, making the elemental effects much stronger than any other branch’s “spells.”
Ultimate – perhaps the most powerful branch, in general. Works great against Light, Dark, and neutrally aligned people. In the Ultimate branch, power is not focused. At all. It’s just raw, pure energy. (This is where you get your best directly offensive techniques)
The Sub-Branches and the Schools at Garin
Some of the branches of Power have further split and can therefore be further classified. Each branch, with, the exception of the Mana branches, are classified as individual branches through the method of focusing the energies found within (or -out) the user, but often are further classified by scholars.
Note: Magic is the most diverse of the branches, being the oldest. Those “power-users” affiliated with the Light have formed four schools of the branch.
White Magic – Curative, defensive, and, in some cases, holy magic. The Light, of course, is the only side that can use holy magic, although those of Dark and neutral affiliations can use the curative and defensive aspects.
Black Magic – Directly and indirectly offensive magic, and, in some cases, unholy magic. As with white magic, only the Dark can use unholy magic, while both Light and neutrally affiliated persons may use the normal Black Magics. Many of the Black Magics deal with the element fire, and the sub-elements, lightning and ice.
Time Magic – Magic directly affecting Space-Time. Time magic can be indirectly offensive or defensive, along well as some directly offensive types.
Summon Magic – Magic that summons great forces.
Dragon Magic – Although it is not truly magic, Dragon “Magic” has it’s roots in this branch, which technically places it under it. There is only ever one user of Dragon Magic at any one time, no more, and no less, and this person is always affiliated with the Light. The wielder of this incredible birthright is granted vast powers, with access to all twelve of the branches, and is retains the right and privilege to bear an unknown Sword of Light, known only as Draco. If his position is ever misused, the privilege to bear Draco is immediately revoked by the very heavens. The person so endowed with this power is also the most proficient summoner of dragon spirits living at that time, with the exception of the his equal and opposite, whomever is the user of Drake Magic.
Drake Magic – almost exactly the same as Dragon Magic, the only differences lying in affiliation. The wielder of Drake Magic is always affiliated with the Darkness, and bears a Dark Sword, known as Drache. Drache is thought to be either the Sword Hate, or perhaps a previously unknown Dark Sword.
Sorcery, for some reason or another, was completely isolated throughout its entire history of development, and, as such, has not developed any sub-branches. Another possible reason for the absence of these divisions is simply because sorcery, being focused through the user’s will, essentially has a sub-branch in each person who has ever used it, does use it, and who will ever use it, as no two people think the same way, or hold the same concept of the universe and reality.
Note: Wizardry is perhaps the most directly affected of the Triad by the Darkness and the Light, and, were it not for witchcraft, the same could be said about it concerning the entire set of Classical Branches.
Angelic Wizardry – The holy sub-branch of Wizardry. Essentially, not much different than Normal or Demonic Wizardry, the only true differences between the sub-branches is the people who allot the ability to use it to the user. Angelic Wizardry is basically aided by an angel, Demonic Wizardry is aided by a demon, and Normal Wizardry is aided by neutrally aligned forces and/or spirits.
Normal Wizardry – The neutral sub-branch of Wizardry. See Angelic Wizardry for more information.
Demonic Wizardry – The unholy sub-branch of Wizardry. See Angelic Wizardry for more information.
*More coming, haven't had enough time to type it all, yet...
Clarification on the Users’ Proper Names
Note: All titles given at Garin are based on a caste system. These castes, from lowest to highest, are Scholar (studying a certain branch), Apprentice (has not yet mastered a certain branch), Master of a sub-branch, Master of a branch, Master of a sub-group, and Master of a group.
Note: Most titles have standard types of gender-implying differences (Mage/Magess, Sorcerer/Sorceress, Wizard/Wizardess) if they have them at all. If not, such as in Witchcraft, both gender’s titles will be listed (male first, and no, I’m not being sexist, for any women’s rights activists out there who happen to read this. It’s just more convenient to write some gender’s titles first and to do it in a uniform fashion, alright?)
Note: For further, visual clarification, see Table B.
Master of all Classical Branches: Elder
Master of the Triad: Triad Master
Magic – Magic, being the most diverse of the branches, has many different titles to give to its scholars and users. A scholar of Magic is called a magician, although this title is rarely used properly anymore. An apprentice of Magic, is called simply a Magic-user. A person who has mastered a particular sub-branch is a mage. Finally, a person who has mastered all sub-branches (except Dragon and Drake, of course) has truly earned the right to be called Magus (plural: Magi).
The titles differ within each sub-branch, to a degree, of course (excepting scholars, in every branch). In White Magic, the name of an apprentice is a White Magic-User. In Black, it’s Black Magic-User, and the same method applies for Time Magic. Similarly, the name of a master in a sub branch goes White Mage, Black Mage, and Time Mage. An apprentice of Summon Magic is called an Apprentice Summoner, while a master is just called a Summoner. Finally, for both Dragon and Drake Magic there exists only one title: Dragus, for Dragon, and Drakus, for Drake.
Sorcery – there being no sub-branches in this branch, Sorcery has one of the easiest title systems. From lowest to highest, the castes are Student, Sorcerer, and Master Sorcerer.
Wizardry – I’m probably beginning to bore you with my rattling tirades, so I’ll just list the titles from hereonin.
Master (s-b): Holy Wizard (Angelic), Neutral Wizard (Normal), Damned (also Dark) Wizard
Master (b): Elder Wizard
Master of the Trine: Trine Master
Note: Most Warlocks are affiliated with the Light, for some unknown reason, while Witches appear to be evenly spread between the Light, neutral, and Dark affiliations.
Apprentice: Illusionist (Sacred), Enchanter (Sacreligious)
Master (s-b): Counselor/Cleric (Sacred), Reprobate/Hag (Sacreligious)
Master (b): Warlock/Witch
Note: Necromancy, though split into eight different areas of study, only uses separate titles out of the three separate schools.
Apprentice: Disciple of Poison/Bone (Poison and Bone Focal), Student of Skeleton/Spirit/Element/Corpse Mastery (Summoning Focal),
*More coming, haven't finished typing it all yet.
SO! LONG POST, HUH!?! Seraph, I'm EXPECTING a response from you, so you'd durn well BETTER respond, or DOOM will throw you in a LAKE! And EVERY BODY else interested, or who can actually stand to Read through the entire thing, ResponD! RighT!