The expansion is coming along nicely, Joy has come on board to do graphical work and card construction. He's also doing a lot of work on veteran Asylum cards, since I'm not as well versed in Asylum personalities as he is.
Here are work in progress cards for a few of you, I'd be pleased if I could get some feedback. Do you like how the card works? Does it reflect your personality? etc.
Name: Ghôlsbane
Cost: 1AAS
Abilities:
SST: Destroy target Ghol, h00r or Lamer.
3: Tempban target blocking character.
Flavour: ...Bodies and pieces of bodies lay everywhere...
Power/Toughness: 1/4
Type: Asylumer.
Name: Seraph
Cost: 1AA
Abilities:
Protection from Lamers (Seraph cannot be blocked by Lamers, and cannot receive damage as a result of blocking Lamers).
Flavour:
Power/Toughness: 2/1
Type: Asylumer
Name: Seaman Recruit
Cost: 7
Abilities:
h00ring
T: Annoy 3.
Reconnect: 3.
3 T: Put a Spam counter on target Madskillz card. That card cannot untap as long as it has a Spam counter on it. At any time, a Madskillz's controller may pay 3 to remove a Spam counter from target card.
Flavour: "100 hundred not enough huh, try 200 Mhuahuahaha"
Power/Toughness: 4/1
Type: Lamer
Name: Forrest of B.Org
Cost: 5AAAA
Abilities:
4: Permaban.
Reconnect: 1
Forrest of B.Org receives +1/+0 for each Asylumer you control.
Power/Toughness: 3/3
Type: Asylumer
Name: Zeph
Cost: 3SCC
Abilities:
3T: Tempban.
S: Zeph may block as if he has h00ring this turn.
Zeph cannot be the target of Annoy attacks.
Flavour: "At last I will reveal my knowledge to the Asylum, at last I will have revenge"
Power/Toughness: 4/3
Type: Asylumer
Feel free to offer feedback. If you know the rules and feel a different rule should apply to you, by all means tell me about it.