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GURPS Myth Redux

Posted By: Tzeentch (1Cust159.tnt3.coeur-dalene.id.da.uu.net)
Date: 12/30/2001 at 7:30 a.m.

Hola!
I'm a big fan of GURPS Myth (big enough to bug Bungie about it when I met one of their officers at a Microsoft meeting), and now that Myth III has answered a lot of the old mysteries (including who the Head is) I've been working on a fan supplement that eventually I hope will surpass the original in terms of accuracy and depth. Much of it based on discussions here and the material posted elsewhere. Mr. Seabolt did an awesome job considering the time he had (it's harder then it looks to write an RPG book)but he may not have had the time or approval to use material buried in the tag files or gathered from the cut pre-game scenes in TFL (although high-quality versions of many were used in the book).

I've written professionally for RPGs (Shadowrun and now GURPS) but although I like the original adaptation I was wondering what the major problems you folks see in it. I saw some claims it is filled with errors, but no specific listing beyond the ones corrected or noted in the errata -- such as the issue about the Deceiver being mentioned in the present tense and so on.

I assume some of you have played the GURPS version - most GURPS fans purchased it for the archmagery rules so its a bit hard to know how a real Myth campaign worked. I'll at least try to focus more on the non-hack and slash part of the setting. if possible I'll try to include maps of Covenant and so on based on the game maps and as complete information on the Wolf Age as possible - if anyone knows the people responsible for the story line at Mumbo Jumbo please let me know ;)~

Thanks,
Ken
http://matrix.dumpshock.com/tzeentch/

TzeentchNet

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