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Obscure Myth Thins

Posted By: Periodic. (66.61.25.243)
Date: 7/14/2001 at 1:21 p.m.

Hello. I'm currently working on a simple roguelike RPG based on the myth world. The biggest problem I'm having however, is the creation of a plot that fits into the myth universe, and creating a diverse variety of monsters and items.

The basic plot behind a roguelike game is usually something like 'descend into the dungeon the deepest level, kill the badguy/get the amulet of yendor/rescue the princess/etc and return to the surface'. I've considered using the recovery of The Head as the main mission, but that requires me to insert a huge dungeon into there somewhere. Anyone have any other good ideas? Or ways I could refine the Head plot idea?

Also, I'd like to maintain some level of diversity in the dungeons. Killing wave after wave of thrall might get a bit boring afterall. So does anyone know of any neat obscure monsters/artifacts/fallen lords I can toss into the game? What about obscure character classes?

Since some of you guys have apparently read GURPS, do you have any suggestions how I could use spells? Would a generic mage class fit in, sort of a stepping stone between the warrior classes and the total magic use of the warlock? Are spells like the 'Dream' things, where they're seemingly rare but extremely powerful?

Any help would be appreciated.

-Periodic.

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