: Basically, they moved the really brutal objectives a round so you're more
: likely to have the REQ energy you need, and dropped the kill counts needed
: on some of the troublesome enemies.
: Surprised to see so quick an update based on the data, so that's great.
: Also a fix to Tidal.
Were people having trouble killing the enemies (for the kill x amount)? The only hard one is the Ghost on Apex, but that's because they only drop in one area, instead of every where.
WZ FF adjustments hotfix | davidfuchs | 7/15/16 12:27 pm |
Re: WZ FF adjustments hotfix | ChrisTheeCrappy | 7/15/16 12:30 pm |
Re: WZ FF adjustments hotfix | davidfuchs | 7/15/16 1:45 pm |